Search

MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Sony PS3 at CES 2010: The Full Equation

By now, everyone has read Sony’s latest announcement that they are planning stereoscopic 3D PlayStation 3 support via firmware update. They have also announced their own line of Bravia 3D HDTVs in the new year. MTBS considers this to be fact, not rumour. Perhaps CES 2010 will be very timely for further announcements?



We all know that the 3D formats the way they are now are a mess! The big question is this: will Sony be compatible with all these standards, or will some be dropped in favour of new ones? It would be a very decisive and bold move - we will see!

If some formats are dropped, that means that some people who have bought 3D HDTV’s won’t have PS3 content to play with. It might even impact 3D HDTVs on the 2010 CES show floor. Whatever the case, we expect that Sony is definitely going to set the gauntlet down and put S-3D console gaming on the forefront...finally.

For us, the bigger issue is going to be the fallout and the ramifications of all this. Will XBOX follow suit? Will console S-3D gaming be proprietary, or will the industry, including Sony, work with S3DGA to diversify support? What choices will game developers have when it comes to supporting available S-3D solutions? Who will ultimately determine the S-3D gaming standards and quality expectations? Most important of all, will customers be happy?

Mark your calendars for CES 2010 because things are just getting started. Share your thoughts and predictions in our discussion forums.