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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

Star Trek D-A-C, The COMPLETE Story!

Paramount Digital Entertainment, Bad Robot Interactive, CBS and Naked Sky Entertainment announced that the newly-updated Star Trek: D-A-C video game is now available for download on Windows PC via Valve’s Steam digital distribution platform. Star Trek D-A-C also boasts NVIDIA GeForce 3D Vision compatibility!


The S-3D Gaming Alliance (S3DGA)

What has not been mentioned in the press release, something which we have been given permission to share, is that The S-3D Gaming Alliance also arranged for this title to be optimized on DDD and iZ3D driver solutions several weeks before it was made available to the public!

We are not going to review this game because we think it would be a conflict of interest to do so. However, here are the facts:

While it was never stated, our opinion is that the original NVIDIA GeForce 3D Vision experience has artistic intentions, and therefore does not allow end users to control the convergence or pop-out experience without the creation of anomalies. Instead, greater priority was given to the 3D effects by giving the HUD predetermined Z-axis coordinates.

S3DGA was not given an artistic framework, so we advised iZ3D and DDD to create game profiles that left the 3D experience decisions to the end user. In particular, we requested the flexibility to have a combined depth and pop-out experience without hampering the HUD.


Star Trek DAC, NVIDIA GeForce 3D Vision 191.07


Star Trek DAC, Tridef Ignition 2.4.1


Star Trek DAC, iZ3D 1.10 Release Drivers

The DDD example is at an extreme setting to demonstrate flexibility, and reflects a combined depth and pop-out experience. You can adjust according to what is most comfortable for you.

We have not been able to test the iZ3D implementation firsthand because their drivers do not yet support Windows 7 64 bit with this game. However, the screenshots they shared indicates the flexibility to have a pop-out only experience which in itself is challenging. iZ3D and its users are encouraged to share additional screenshots in our forums to demonstrate other variations. Additional screen captures can be found in our Star Trek D-A-C Gallery!

As always, S-3D Gaming Alliance membership is encouraged, and interested parties can learn more at S3DGA.COM.

Share your thoughts and findings in our discussion forums, and expect big news on Monday!