MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween!
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…

Star Trek D-A-C, The COMPLETE Story!

Paramount Digital Entertainment, Bad Robot Interactive, CBS and Naked Sky Entertainment announced that the newly-updated Star Trek: D-A-C video game is now available for download on Windows PC via Valve’s Steam digital distribution platform. Star Trek D-A-C also boasts NVIDIA GeForce 3D Vision compatibility!

The S-3D Gaming Alliance (S3DGA)

What has not been mentioned in the press release, something which we have been given permission to share, is that The S-3D Gaming Alliance also arranged for this title to be optimized on DDD and iZ3D driver solutions several weeks before it was made available to the public!

We are not going to review this game because we think it would be a conflict of interest to do so. However, here are the facts:

While it was never stated, our opinion is that the original NVIDIA GeForce 3D Vision experience has artistic intentions, and therefore does not allow end users to control the convergence or pop-out experience without the creation of anomalies. Instead, greater priority was given to the 3D effects by giving the HUD predetermined Z-axis coordinates.

S3DGA was not given an artistic framework, so we advised iZ3D and DDD to create game profiles that left the 3D experience decisions to the end user. In particular, we requested the flexibility to have a combined depth and pop-out experience without hampering the HUD.

Star Trek DAC, NVIDIA GeForce 3D Vision 191.07

Star Trek DAC, Tridef Ignition 2.4.1

Star Trek DAC, iZ3D 1.10 Release Drivers

The DDD example is at an extreme setting to demonstrate flexibility, and reflects a combined depth and pop-out experience. You can adjust according to what is most comfortable for you.

We have not been able to test the iZ3D implementation firsthand because their drivers do not yet support Windows 7 64 bit with this game. However, the screenshots they shared indicates the flexibility to have a pop-out only experience which in itself is challenging. iZ3D and its users are encouraged to share additional screenshots in our forums to demonstrate other variations. Additional screen captures can be found in our Star Trek D-A-C Gallery!

As always, S-3D Gaming Alliance membership is encouraged, and interested parties can learn more at S3DGA.COM.

Share your thoughts and findings in our discussion forums, and expect big news on Monday!