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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

iZ3D 1.10 Release Candidate 2 Drivers Out!

iZ3D 1.10RC2 drivers are out!


2D/3D iZ3D Logo Conversion with Photoforms

Several fixes and enhancements to report including:

- New profiles for Call Of Cthulhu DCoTE, Call of Juarez - Bound in Blood, Drakensang, Rise of the Argonauts, Trine, Tomb Rider Legend, Sims 3, Street Fighter IV, Flatout Ultimate Carnage, G-Force, Empire Total War, Battlestation Pacific, Overlord 2, HAWX.
- Added Stereo Screenshot and Swap L&R keys to Control Center.
- Third-part d3d9.dll support added.
- Added additional Side By Side modes for more recording flexibility.
- Added gap control between views in Side By Side mode to Config.xml.
- Added customizable matrices mode to Anaglyph mode.
- Anaglyph output now use normal colors in mono mode.
- Fixed Witcher, Fallout 3 profiles.
- Improved support for fullscreen YouTube videos (only on Vista with Aero activated).
- Improved table method (updated algorithm for new glasses!)
- DX9/DX10 outputs merged. (NOTE: DX10 support is not available YET.)
- Improved computability with Steam Community on x64 platforms.
- Enhanced Mouse Lock.
- Improved performance with some D3D8 games.
- Screenshot button handling improved.
- Improved key recognizing in Control Center.
- Fixed problems with Runes of Magic, ARMA 2, Rise of Flight, Ghost Busters, Resident Evil 4, Duke Nukem Manhattan Project, Mini Ninjas, Trine, Terminator Salvation (mono objects).
- Fixed shaders analyzing in Resident Evil 5.
- Fixed second window position with StereoMirror output.

Share your thoughts and findings in our discussion forums!

Vadim Asadov, CTO of iZ3D, will be sharing more info about the drivers and the significance of these updates shortly in the above thread. Another positive story is developing as well...stay tuned!