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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

iZ3D 1.10 Release Candidate 2 Drivers Out!

iZ3D 1.10RC2 drivers are out!


2D/3D iZ3D Logo Conversion with Photoforms

Several fixes and enhancements to report including:

- New profiles for Call Of Cthulhu DCoTE, Call of Juarez - Bound in Blood, Drakensang, Rise of the Argonauts, Trine, Tomb Rider Legend, Sims 3, Street Fighter IV, Flatout Ultimate Carnage, G-Force, Empire Total War, Battlestation Pacific, Overlord 2, HAWX.
- Added Stereo Screenshot and Swap L&R keys to Control Center.
- Third-part d3d9.dll support added.
- Added additional Side By Side modes for more recording flexibility.
- Added gap control between views in Side By Side mode to Config.xml.
- Added customizable matrices mode to Anaglyph mode.
- Anaglyph output now use normal colors in mono mode.
- Fixed Witcher, Fallout 3 profiles.
- Improved support for fullscreen YouTube videos (only on Vista with Aero activated).
- Improved table method (updated algorithm for new glasses!)
- DX9/DX10 outputs merged. (NOTE: DX10 support is not available YET.)
- Improved computability with Steam Community on x64 platforms.
- Enhanced Mouse Lock.
- Improved performance with some D3D8 games.
- Screenshot button handling improved.
- Improved key recognizing in Control Center.
- Fixed problems with Runes of Magic, ARMA 2, Rise of Flight, Ghost Busters, Resident Evil 4, Duke Nukem Manhattan Project, Mini Ninjas, Trine, Terminator Salvation (mono objects).
- Fixed shaders analyzing in Resident Evil 5.
- Fixed second window position with StereoMirror output.

Share your thoughts and findings in our discussion forums!

Vadim Asadov, CTO of iZ3D, will be sharing more info about the drivers and the significance of these updates shortly in the above thread. Another positive story is developing as well...stay tuned!