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MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…

Fallout 3 News, Bill Wallace Debut

Earlier this week, we released our review of Bethesda Softworks’ Fallout 3. Out of all the reviews we have done on MTBS, the positive media response for this has been unprecedented.


Fallout 3 Stereoscopic 3D Review

First, the official Fallout 3 Twitter and Facebook pages acknowledged the review. Most recently, the Planet Fallout section of Gamespy featured it as well! Amazing!

We have received positive word from iZ3D that their next driver release will correct some of the core concerns in the review, and Aaron Rapp, VP of Marketing for iZ3D has already shared these useful workarounds to make it a much better S-3D gaming experience:

We took a look at the review of the iZ3D drivers with Fallout 3 and we came up with some fixes.

1. Pip-Boy Screen separating at high levels

- We used "Preset Buttons" to fix this issue. I’ll tell you how: By default, your second preset is "NumPad 8". So, hit that button and bring up the Pip Boy screen. Set the separation and convergence at the proper levels for it to look good. Then...go into the Fallout 3 keyboard settings and change the Pip Boy screen hotkey to "Numpad 8". That way, when you hit that key to bring up the Pip Boy, it will also automatically change the 3D settings to what you set it to earlier.

2. VATS system causes inconsistent separation

- The solution to this one is exactly like the Pip Boy, with two exceptions. You’ll want to use your third preset, which is "NumPad 9", and the second is we recommend using a lower separation. Because you’re always a different distance away from your VATS target, the settings will always be different...but with a lower separation for just the VATS, you should have no problems when zooming in.

3. Lights and light sources get disconnected from each other when you try to achieve out of screen effects.

- This issue took us a bit longer to nail down, but we did find what was causing the problem. Because it only happens on some systems and not others, we’re going to include the fix in our next 1.10RC2 driver release, which will be coming very soon.

We’re working with Neil on the screenshot issue. We cannot duplicate it so we’ll continue to work with Neil and see if there is any pattern there.


Last but not least, MTBS has also taken on a new writer. Bill Wallace is a long standing member at MTBS, and his debut article is his personal SIGGRAPH experience. Billl is doing his PAX rounds, and he is hoping to have some stereoscopic 3D video footage to share. Very exciting!