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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

CryEngine S-3D Support, Blitz Part 2, 5000+ Members, More!

Looks like April is going to be a great month for stereoscopic 3D gaming!

First, we promised you big news from last week’s Game Developers Conference, and here we have it!

First, in this exclusive interview with MTBS, we had the privilege of interviewing Sean Tracy, License Support Engineer for Crytek, makers of CryEngine 2 and CryEngine 3. CryEngine is the driving force behind the hits Crysis and Crysis Warhead. What did they have to share at GDC? Native stereoscopic 3D support! Watch the video, and share your thoughts in our discussion forums. We apologize in advance for the poor audio quality.



We have also posted part two of Blitz Games Studios presentation about stereoscopic 3D gaming at the Game Developers Conference! Notice how the audience gets bigger and bigger as the presentation goes on? Keep watching because the news gets juicier and juicier.



Share your thoughts on what Andrew has to say! Part three is around the corner, and should grab your attention for sure!

Here at the MTBS home base, we have two additional stories to share. First, we broke 5,000+ registered members today! Amazing! It was not so long ago that we celebrated just 500 registrants.

Second, one of our valued members, Chris Jarram, has co-developed a new dongle for use with projectors to improve compatibility and image quality between 3D shutter glasses and high refresh rate projectors. Be sure to check his venture’s site out!

While these are all very good news stories, there were some additional developments which could hold even greater importance to the S-3D industry. We will release more videos as soon as possible.