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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

NVIDIA, Blitz Games Studios, iZ3D at GDC!

Looks like the Game Developers’ Conference is going to be an S-3D Ring Circus (as opposed to a three ring circus - get it?)

First, NVIDIA is hosting a sponsored event to educate game developers about how to best program their titles for stereoscopic 3D on the NVIDIA GeForce 3D Vision Solution.

This session will present an overview of Stereoscopic graphic technology, and cover the common pitfalls and solutions a developer needs to be aware of to ensure that their content will create a compelling 3D experience. Topics to be covered include: achieving out of screen effects, displaying 3D video content, and how to design a 3D friendly user interface. Looks like NVIDIA nabbed a 3D projector because they promise live demonstrations as well. Samuel Gateau, NVIDIA Engineer and member of the Developer Technology group will be the presenter.

Blitz Games Studios is having their own summary presentation for stereoscopic 3D with a strong focus on console S-3D gaming. Presented by Andrew Oliver, Chief Technology Officer, and Aaron Allport, R&D Manager for Blitz Games Studios, visitors should walk away with:
  • An overview of the technology and the 3D displays available.
  • Difficulties facing 3D game development – technical constraints and design considerations.
  • Overcoming misconceptions of 3D technology and baggage of old 3D.
  • The upsides of a 3D gaming experience.
  • Tips & tricks to enable regular games PS3 and X360 to play in Stereoscopic 3D.
  • Stereoscopic 3D gaming is a reality and offers incredible potential for a wide range of games.

    At their exhibit, iZ3D will convert what few 2D non-believers are left by showing a game in 2D, in red/blue anaglyph, and finally on their modern 22" stereoscopic 3D monitor solution. MTBS has reason to believe that there will be additional stories shared at GDC from the iZ3D team.