Search

MTBS3D RT @tifcagroup: Client to Cloud portal site upgraded! More on the way. https://t.co/EpJlcyzflG
MTBS3D RT @IFCSummit: Call for speakers is open! #IFCSummit2020 November 16 & 17 Computer History Museum in Mountain View, CA. https://t.co/qtRJPb
MTBS3D .@Robertsmania did a fantastic interview with Kevin Henderson, COO of @pimaxofficial at #CES2020, where he showcase… https://t.co/9slchdvNnh
MTBS3D .@ULdialogue is getting ready to launch a new stream of benchmarking products for the creative space. Check out ou… https://t.co/5GNmtKyosu
MTBS3D Check out our interview with Chris Leigh, Regional Sales Director @powervisionme. He talks about their latest water… https://t.co/g6H06Co8Mq
MTBS3D Check out our interview with Zsolt Szigetlaki, Founder of the YAW Motion Simulator, a motion simulator chair for… https://t.co/iEcxJidqaB
MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM

NVIDIA, Blitz Games Studios, iZ3D at GDC!

Looks like the Game Developers’ Conference is going to be an S-3D Ring Circus (as opposed to a three ring circus - get it?)

First, NVIDIA is hosting a sponsored event to educate game developers about how to best program their titles for stereoscopic 3D on the NVIDIA GeForce 3D Vision Solution.

This session will present an overview of Stereoscopic graphic technology, and cover the common pitfalls and solutions a developer needs to be aware of to ensure that their content will create a compelling 3D experience. Topics to be covered include: achieving out of screen effects, displaying 3D video content, and how to design a 3D friendly user interface. Looks like NVIDIA nabbed a 3D projector because they promise live demonstrations as well. Samuel Gateau, NVIDIA Engineer and member of the Developer Technology group will be the presenter.

Blitz Games Studios is having their own summary presentation for stereoscopic 3D with a strong focus on console S-3D gaming. Presented by Andrew Oliver, Chief Technology Officer, and Aaron Allport, R&D Manager for Blitz Games Studios, visitors should walk away with:
  • An overview of the technology and the 3D displays available.
  • Difficulties facing 3D game development – technical constraints and design considerations.
  • Overcoming misconceptions of 3D technology and baggage of old 3D.
  • The upsides of a 3D gaming experience.
  • Tips & tricks to enable regular games PS3 and X360 to play in Stereoscopic 3D.
  • Stereoscopic 3D gaming is a reality and offers incredible potential for a wide range of games.

    At their exhibit, iZ3D will convert what few 2D non-believers are left by showing a game in 2D, in red/blue anaglyph, and finally on their modern 22" stereoscopic 3D monitor solution. MTBS has reason to believe that there will be additional stories shared at GDC from the iZ3D team.