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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

U-DECIDE Report Released, Do 3D Movies Impact 3D Opinion in Home?

Meant to be Seen is proud to announce the availability of the U-DECIDE Initiative report!

“We were very pleased to sponsor the U-DECIDE report as it allowed us to get a real glimpse into how many people are interested in stereoscopic 3D in future products. What I did not expect was the breadth and depth of analysis performed, which offered a wealth of statistics and practical conclusions everyone can follow.” – Lee Bamber, CEO of The Game Creators



Featuring over 75 pages of data, almost 60 informative charts and tables, and the informed feedback of traditional 2D and experienced stereoscopic 3D gamers, U-DECIDE is the final word on the direction our industry is best headed according to the people whose opinions matter most - our customers.

Our most recent findings announcement is that 3D movies in the theater are not the primary motivator for positive customer opinion about stereoscopic 3D technology in the home. The true driver is revealed in our current press release.

"The MTBS U-DECIDE Initiative Report is not only packed with important findings about this new and growing venue for stereoscopic displays and applications - it is also written in a clear and clean style that makes it a pleasure to read. I highly recommend this research report to those working in this emerging area of S-3D entertainment and gaming in the home, and I congratulate Neil Schneider and his colleagues for a job well done.” - John O. Merritt, Founder of the Stereoscopic Displays & Applications Conference and Merritt.com.

You can learn more about the initiative through our updated U-DECIDE page.