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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

Complete CES Round-Up, NAW 2.0 Released!

We have rounded up our CES coverage in three parts.


Neil Schneider, President & CEO of MTBS and
Nandhu Nandhakumar, SVP Advanced Technology, LG Electronics


Part One discusses the Vuzix Wrap 920AW and shares MTBS’ commentary on the 3D Discussion Panel at CES 2009 (this is new). Part Two is a summary of the Hyundai and iZ3D CES displays, and Part Three outlines Sony, LG, and NVIDIA (this is new).

For those interested, MTBS is one of the media sponsors and will be moderating a special gaming panel at the upcoming Stereoscopic Displays & Applications Conference. We understand that it will be taped for Internet broadcast, and we designed it to get leading driver developers and manufacturers including iZ3D, DDD, Lightspeed Design, and NVIDIA to share their views on how to make the 3D gaming industry successful. There is still time to submit a few questions for the panel.

Now the biggest news of all! MTBS Nations at War 2.0 has been launched! The premise is simple. In real-time, you need to build a powerful city complete with a population and an army. Unfortunately, your city is surrounded by enemy cities run by fellow MTBS members. To survive, you have to bring your enemies down to their knees. Unlike its predecessor, you can build multiple cities and wipe enemies off the map...if you are strong enough.

Here is the updated feature list:
  • When you invite a friend you get earn a reward for all your owned cities. The more cities you have, the higher the total reward.
  • You can have more then one city.
  • There is a new special unit called The General and it can be used to create new cities.
  • Your first city is the primary city, and all the others are secondary. Secondary cities can be destroyed by other players.
  • NAW has a new invitation code that is only eight characters long.
  • Improved the map location system. The cities are distributed more equally on the map, and the map size increases automatically to avoid enormous distances between player cities.
  • Players earn experience points on all attacks for destroyed buildings.
  • The score limit has been removed.
  • NAW scores are displayed in MTBS forum posts. Now you will have bragging rights!
  • New Paper, Scissors, Rock system: each unit type has predetermined target possibilities.
  • Improved attack calculation system.
  • Improved game play dynamic.
  • Ajax chat system (same as in the MTBS forums)
  • New graphics (Special thanks go to SirC / Cris Villalobos)
  • 20% faster unit training.
  • 30% more defense strength for buildings.
  • Changed the attack/defense strength of most units.
  • New "delete all pm’s" function.
  • Random weather system that impacts attack strength.
  • Full info in reports including destroyed buildings (before/after) and weather.