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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

Complete CES Round-Up, NAW 2.0 Released!

We have rounded up our CES coverage in three parts.


Neil Schneider, President & CEO of MTBS and
Nandhu Nandhakumar, SVP Advanced Technology, LG Electronics


Part One discusses the Vuzix Wrap 920AW and shares MTBS’ commentary on the 3D Discussion Panel at CES 2009 (this is new). Part Two is a summary of the Hyundai and iZ3D CES displays, and Part Three outlines Sony, LG, and NVIDIA (this is new).

For those interested, MTBS is one of the media sponsors and will be moderating a special gaming panel at the upcoming Stereoscopic Displays & Applications Conference. We understand that it will be taped for Internet broadcast, and we designed it to get leading driver developers and manufacturers including iZ3D, DDD, Lightspeed Design, and NVIDIA to share their views on how to make the 3D gaming industry successful. There is still time to submit a few questions for the panel.

Now the biggest news of all! MTBS Nations at War 2.0 has been launched! The premise is simple. In real-time, you need to build a powerful city complete with a population and an army. Unfortunately, your city is surrounded by enemy cities run by fellow MTBS members. To survive, you have to bring your enemies down to their knees. Unlike its predecessor, you can build multiple cities and wipe enemies off the map...if you are strong enough.

Here is the updated feature list:
  • When you invite a friend you get earn a reward for all your owned cities. The more cities you have, the higher the total reward.
  • You can have more then one city.
  • There is a new special unit called The General and it can be used to create new cities.
  • Your first city is the primary city, and all the others are secondary. Secondary cities can be destroyed by other players.
  • NAW has a new invitation code that is only eight characters long.
  • Improved the map location system. The cities are distributed more equally on the map, and the map size increases automatically to avoid enormous distances between player cities.
  • Players earn experience points on all attacks for destroyed buildings.
  • The score limit has been removed.
  • NAW scores are displayed in MTBS forum posts. Now you will have bragging rights!
  • New Paper, Scissors, Rock system: each unit type has predetermined target possibilities.
  • Improved attack calculation system.
  • Improved game play dynamic.
  • Ajax chat system (same as in the MTBS forums)
  • New graphics (Special thanks go to SirC / Cris Villalobos)
  • 20% faster unit training.
  • 30% more defense strength for buildings.
  • Changed the attack/defense strength of most units.
  • New "delete all pm’s" function.
  • Random weather system that impacts attack strength.
  • Full info in reports including destroyed buildings (before/after) and weather.