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MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…

Complete CES Round-Up, NAW 2.0 Released!

We have rounded up our CES coverage in three parts.


Neil Schneider, President & CEO of MTBS and
Nandhu Nandhakumar, SVP Advanced Technology, LG Electronics


Part One discusses the Vuzix Wrap 920AW and shares MTBS’ commentary on the 3D Discussion Panel at CES 2009 (this is new). Part Two is a summary of the Hyundai and iZ3D CES displays, and Part Three outlines Sony, LG, and NVIDIA (this is new).

For those interested, MTBS is one of the media sponsors and will be moderating a special gaming panel at the upcoming Stereoscopic Displays & Applications Conference. We understand that it will be taped for Internet broadcast, and we designed it to get leading driver developers and manufacturers including iZ3D, DDD, Lightspeed Design, and NVIDIA to share their views on how to make the 3D gaming industry successful. There is still time to submit a few questions for the panel.

Now the biggest news of all! MTBS Nations at War 2.0 has been launched! The premise is simple. In real-time, you need to build a powerful city complete with a population and an army. Unfortunately, your city is surrounded by enemy cities run by fellow MTBS members. To survive, you have to bring your enemies down to their knees. Unlike its predecessor, you can build multiple cities and wipe enemies off the map...if you are strong enough.

Here is the updated feature list:
  • When you invite a friend you get earn a reward for all your owned cities. The more cities you have, the higher the total reward.
  • You can have more then one city.
  • There is a new special unit called The General and it can be used to create new cities.
  • Your first city is the primary city, and all the others are secondary. Secondary cities can be destroyed by other players.
  • NAW has a new invitation code that is only eight characters long.
  • Improved the map location system. The cities are distributed more equally on the map, and the map size increases automatically to avoid enormous distances between player cities.
  • Players earn experience points on all attacks for destroyed buildings.
  • The score limit has been removed.
  • NAW scores are displayed in MTBS forum posts. Now you will have bragging rights!
  • New Paper, Scissors, Rock system: each unit type has predetermined target possibilities.
  • Improved attack calculation system.
  • Improved game play dynamic.
  • Ajax chat system (same as in the MTBS forums)
  • New graphics (Special thanks go to SirC / Cris Villalobos)
  • 20% faster unit training.
  • 30% more defense strength for buildings.
  • Changed the attack/defense strength of most units.
  • New "delete all pm’s" function.
  • Random weather system that impacts attack strength.
  • Full info in reports including destroyed buildings (before/after) and weather.