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MTBS3D RT @IFCSummit: .@Dell’s Director of Virtualization and Commercial #VR and #AR is speaking at #IFCSummit. https://t.co/aBSSFDfmE6
MTBS3D RT @IFCSummit: .@tifcagroup’s International Future Computing Summit ushers in #clientocloudrevolution. #IFCSummit #PC #cloud #XR #VR #AR #A
MTBS3D RT @IFCSummit: Dr. Ali Khayrallah, Engineering Director for @ericsson speaking at #IFCSummit. #clientocloudrevolution #cloudcomputing #futu
MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp

Complete CES Round-Up, NAW 2.0 Released!

We have rounded up our CES coverage in three parts.


Neil Schneider, President & CEO of MTBS and
Nandhu Nandhakumar, SVP Advanced Technology, LG Electronics


Part One discusses the Vuzix Wrap 920AW and shares MTBS’ commentary on the 3D Discussion Panel at CES 2009 (this is new). Part Two is a summary of the Hyundai and iZ3D CES displays, and Part Three outlines Sony, LG, and NVIDIA (this is new).

For those interested, MTBS is one of the media sponsors and will be moderating a special gaming panel at the upcoming Stereoscopic Displays & Applications Conference. We understand that it will be taped for Internet broadcast, and we designed it to get leading driver developers and manufacturers including iZ3D, DDD, Lightspeed Design, and NVIDIA to share their views on how to make the 3D gaming industry successful. There is still time to submit a few questions for the panel.

Now the biggest news of all! MTBS Nations at War 2.0 has been launched! The premise is simple. In real-time, you need to build a powerful city complete with a population and an army. Unfortunately, your city is surrounded by enemy cities run by fellow MTBS members. To survive, you have to bring your enemies down to their knees. Unlike its predecessor, you can build multiple cities and wipe enemies off the map...if you are strong enough.

Here is the updated feature list:
  • When you invite a friend you get earn a reward for all your owned cities. The more cities you have, the higher the total reward.
  • You can have more then one city.
  • There is a new special unit called The General and it can be used to create new cities.
  • Your first city is the primary city, and all the others are secondary. Secondary cities can be destroyed by other players.
  • NAW has a new invitation code that is only eight characters long.
  • Improved the map location system. The cities are distributed more equally on the map, and the map size increases automatically to avoid enormous distances between player cities.
  • Players earn experience points on all attacks for destroyed buildings.
  • The score limit has been removed.
  • NAW scores are displayed in MTBS forum posts. Now you will have bragging rights!
  • New Paper, Scissors, Rock system: each unit type has predetermined target possibilities.
  • Improved attack calculation system.
  • Improved game play dynamic.
  • Ajax chat system (same as in the MTBS forums)
  • New graphics (Special thanks go to SirC / Cris Villalobos)
  • 20% faster unit training.
  • 30% more defense strength for buildings.
  • Changed the attack/defense strength of most units.
  • New "delete all pm’s" function.
  • Random weather system that impacts attack strength.
  • Full info in reports including destroyed buildings (before/after) and weather.