Search

MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64

Blitz Games Interview, NBA in 3D, iZ3D in Retail!

"It’s fantastic that MTBS has done such a great job supporting the S-3D community. They were the catalyst in Blitz going 3D on console, they helped connect us to the right people and generate lots of exposure, and their community is the widest door to the 3D marketplace. Becoming 3D ready couldn’t be easier thanks to Meant to be Seen’s help." - Andrew Oliver, CTO of Blitz Games Studios.


Andrew Oliver (left), Chief Technology Officer, Blitz Games Studios,
Neil Schneider, President & CEO of Meant to be Seen


We are very pleased to be joined by Andrew Oliver, Chief Technology Officer for Blitz Games Studios, the first console game developer to support stereoscopic 3D gaming! Read our interview with this console pioneer, and share your thoughts in our forums.

With the industry getting over its morning after buzz from the NFL 3D theater broadcast, it looks like the NBA is getting into the 3D game too. Lead-up events to the NBA all-star game are going to be broadcast in S-3D live on February 14th in 80 movie theaters across 35 states. This is based on a business relationship between The National Basketball Association, Turner Sports, and Access IT.

According to NBA Vice President Mike Rokosa, "it’s a theatrical display today. Tomorrow, it’s going to be in the home".

You think?

Last but not least, and we are surprised that MTBS members missed this, iZ3D has worked out deals with leading retail distributors Ingram Micro and the D&H Distributing Company. These are leading wholesaler companies, and this means we are going to start seeing iZ3D monitors in a retail store near you. More details to come I’m sure!