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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

Kokoromi, 3DIF Festival, Abe Perlstein Interview, Prince of Persia

With all the talk about 3DX in Singapore and the upcoming 3D Entertainment Summit in California, we thought we’d share something a bit closer to MTBS’ home turf. The annual Montreal Game Developers Conference just finished this week, though that wasn’t what caught our attention.


Cindy Poremba, Kokoromi Organizer, and Neil Schneider, President & CEO of
Meant to be Seen


Kokoromi is a group of independent game developers that are part of an underground gaming movement. Yes, there is such a thing! To finish the conference off, they had a special end-party that featured specially created stereoscopic 3D games on large screens for everyone to play.



Each year, Kokoromi has a new theme, and this year, game developers were given the challenge of creating brand new anaglyph 3D games that use 3D as an active component of the game. In other words, the 3D wasn’t just what you see, but is instead an important part of how you play.



For example, one game required players to walk in a first person environment, and try to capture fireflies in a jar. Sounds simple enough, but it is only possible if you have a true 3D reference to judge distance. Another was a very popular version of 3D Tetris that combined head tracking and S-3D dynamics to try and fit unique shapes into complex gaps. Harder than it looks! At least six different games were on display.



We will be working to interview some of the participating game developers to discover their thought processes in making these games. Maybe their innovation will rub off on the bigger players?



If you live near Paso Robles, California, make a point to attend the 3D Independent Film Expo this Monday! Framed as the first independent S-3D film fest, this also has an underground appeal. It will feature an afternoon of award winning 3D documentaries, comedy, drama, extreme sports, music videos, and innovative animated shorts.

For those interested in making the films in addition to watching them, there will be a special panel discussion headed by Ray Zone with participating film makers Eric Kurland, Tom Koster, and John Hart.

It is very much designed to be an event that entertains both on-screen and off. Attendees will enjoy wine testing provided by the Rotta Winery, a liquid dark chocolate fountain, gypsy jazz stylings by The Tipsy Gypsies (probably from the wine tasting), and a wide range of tasty finger foods. Finally! A 3D film festival that appeals to your eyes and your pallet!

We have a special interview with the festival’s founder, Abe Perlstein. He has a lot to share, and he discusses some innovative ideas.


Prince of Persia Skin of Altair Add-On

Speaking of the bigger players, Ubisoft is getting set to launch Prince of Persia! Expect to see the game in stores on December 4th for PC, though we originally heard the PC version would be a week after console. An added bonus for Assassin’s Creed fans is you can download a special "skin of Altair" and play with his characteristics in the game. The offer is available at http://www.prince-of-persia.com.