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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

SPORE S-3D Review, AMD U-DECIDE Update

First thing’s first! Special thanks go to our very own Yurithebest. Literally given super apocalyptic powers, Yuri will show us how he created new life and new wild and crazy civilizations with Electronic Arts’ latest hit SPORE.



To add even more excitement to this daring feat, Yuri explains how he did this in the form of a SPORE stereoscopic 3D game review! When reading, stand far back...Yuri possesses very dangerous powers!

"While we are already very excited about stereoscopic 3D gaming, we want to know what gamers think. AMD is pleased to be working with Meant to be Seen and its partners to make this initiative possible," said John Swinimer, Public Relations Manager for AMD.

AMD has started promoting the initiative on their website, but we need to do more to spread the word! The more traditional gamers involved, the better.



While U-DECIDE will be running until the beginning of January, we will be announcing preliminary results on December 1st, 2008 at the 3D Entertainment Summit. Jeffrey Katzenberg, CEO of Dreamworks Animation is involved with this conference, so let’s not disappoint! Please feel free to use the available U-DECIDE Initiative Banners to help promote the effort. With enough gamers participating, our industry will be in a position to accurately measure what 2D and S-3D gamers think of stereoscopic 3D gaming and why.

We also have the means to create new banner ads if you have specific size needs that are not yet met.

Please post in the forums to share your ideas on how we can further spread the word about this effort to learn more about the opinions and thought processes of traditional 2D and experienced S-3D gamers.