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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

6% Electronic Arts Lay-Off, FarCry2 Fix 2, Updated AMD News

Happy Halloween everyone!

Some news on three fronts. First, Electronic Arts is laying off an estimated 600 people - 6% of their workforce to save about $50 million in expenses. Best of luck to the job hunters out there, though I am sure there will be other game developers happy to absorb this available talent pool.

What are the ramifications of this lay-off? Read our editorial HERE as it relates to the stereoscopic 3D gaming industry.



The other day, we shared a fix for Ubisoft’s FarCry2. We have another fix for iZ3D driver users. Add this segment to the profiles list in the file named "BaseProfile" in the iZ3D data directory, and mimic the spacing in that file:

<Profile Name="FarCry 2">
<File Name="FarCry2.exe" />
<DontCalculateInverseMatrix Value="1"/>
<CreateSquareRTInMono Value="1" />
<Mono>
<VertexShader CRC="0xCDFBC344" />
</Mono>
</Profile>

The above profile will let you play with ALL settings on maximum including shadows, and fixes all problems with maps and icons. We are hard at working testing this game. Very impressive performance so far.

Finally, GameCyte put up another story about AMD’s press tour with iZ3D. They made note of an impending price cut to the iZ3D monitor. They also remarked that AMD is working with iZ3D to implement S-3D capabilities in the Catalyst drivers natively. I spoke with AMD about this today, and there was a miscommunication. AMD is working to make sure ATI GPUs are more efficient and compatible with the iZ3D drivers, but native Catalyst support is not on the horizon yet.

MTBS thinks it’s compatibility that matters most, and we will start seeing iZ3D software support promoted on the AMD website. Any way you look at it, this is great news for stereoscopic 3D gaming.

EDIT: Go to AMD’s driver page! The promotion has begun!