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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

6% Electronic Arts Lay-Off, FarCry2 Fix 2, Updated AMD News

Happy Halloween everyone!

Some news on three fronts. First, Electronic Arts is laying off an estimated 600 people - 6% of their workforce to save about $50 million in expenses. Best of luck to the job hunters out there, though I am sure there will be other game developers happy to absorb this available talent pool.

What are the ramifications of this lay-off? Read our editorial HERE as it relates to the stereoscopic 3D gaming industry.



The other day, we shared a fix for Ubisoft’s FarCry2. We have another fix for iZ3D driver users. Add this segment to the profiles list in the file named "BaseProfile" in the iZ3D data directory, and mimic the spacing in that file:

<Profile Name="FarCry 2">
<File Name="FarCry2.exe" />
<DontCalculateInverseMatrix Value="1"/>
<CreateSquareRTInMono Value="1" />
<Mono>
<VertexShader CRC="0xCDFBC344" />
</Mono>
</Profile>

The above profile will let you play with ALL settings on maximum including shadows, and fixes all problems with maps and icons. We are hard at working testing this game. Very impressive performance so far.

Finally, GameCyte put up another story about AMD’s press tour with iZ3D. They made note of an impending price cut to the iZ3D monitor. They also remarked that AMD is working with iZ3D to implement S-3D capabilities in the Catalyst drivers natively. I spoke with AMD about this today, and there was a miscommunication. AMD is working to make sure ATI GPUs are more efficient and compatible with the iZ3D drivers, but native Catalyst support is not on the horizon yet.

MTBS thinks it’s compatibility that matters most, and we will start seeing iZ3D software support promoted on the AMD website. Any way you look at it, this is great news for stereoscopic 3D gaming.

EDIT: Go to AMD’s driver page! The promotion has begun!