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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
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MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Gamecyte S-3D Interview Series, Kokorami Game Contest!

"He’s a connector who has the ear of every major S-3D manufacturer. He’s an educator who wrote the most comprehensive, unbiased introduction to existing stereo 3D technology available. He’s an expert on the field — though he himself was introduced to the tech only a few years ago. By his admission, he’s the man who coined the term ‘S-3D’." - Gamecyte

Ok! Who stole my Superman cape? Just how am I supposed to save the world without my Superman cape?!?

All kidding aside, Gamecyte has been doing a series of interviews about stereoscopic 3D consumer and gaming technology. To date, they have made headlines by interviewing NVIDIA, iZ3D, and now Meant to be Seen (MTBS)! Read the interviews and post your thoughts HERE.

I also want to point out that the author transcribed everything from recorded conversations, and that is a long and painstaking process. Special thanks go to Gamecyte for making this possible.

I’d like to send a thank you to Welder who brought our attention to this story. Kokorami, a group of independent game developers in Montreal, is launching a contest for the best S-3D video game using anaglyph glasses. They went with anaglyph because it is easy to get and runs on all monitors. Check it out and try to enter something!