Search

MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

iZ3D Drivers, Unigine, Unreal Tournament 3 Update

News on three fronts today!

First, MTBS was not on-hand to report on the 1.09 iZ3D driver release first...it happens! However, we had a good excuse! MTBS is partnering up with The Personal Computer Museum for a special event to break a gaming world record, and the day was spent getting things ready. I will be able to share more details later.

For now, the iZ3D 1.09 beta drivers are available in our downloads section HERE.

The new iZ3D drivers feature an optional stereoscopic 3D laser sight, performance improvements, and updated profiles for Flight Simulator X, World in Conflict, Gears of War, Assassin’s Creed, and many more titles. The drivers also feature a trial period for additional S-3D solutions like LCD shutter glasses, DLP televisions, HMD, Interlaced, and more. There will be another round of bug fixes on Monday - this is just a beta!

Special thanks go to Ragedemon and Welder for being on the ball. Please contribute to their threads found HERE and HERE.

However, it’s not all about the drivers! Unigine, the first modern game engine to earn MTBS Native Certification, has just released an updated version of their Sanctuary demo. Featuring a new side by side output profile, a "candle weapon", and additional bug fixes, you can give their updated demonstration a go here. The best part of native game engine S-3D support is the ability to play with the latest DirectX 10 effects without the need for drivers.

Make sure you have the latest version of DirectX, and if you are using an iZ3D monitor, deactivate the iZ3D drivers when running the demo. Post your thoughts and findings HERE!

Our review of Unreal Tournament 3 has been updated to reflect compatibility with the 177.83 NVIDIA stereo drivers HERE.

More to come!