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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

iZ3D Drivers, Unigine, Unreal Tournament 3 Update

News on three fronts today!

First, MTBS was not on-hand to report on the 1.09 iZ3D driver release first...it happens! However, we had a good excuse! MTBS is partnering up with The Personal Computer Museum for a special event to break a gaming world record, and the day was spent getting things ready. I will be able to share more details later.

For now, the iZ3D 1.09 beta drivers are available in our downloads section HERE.

The new iZ3D drivers feature an optional stereoscopic 3D laser sight, performance improvements, and updated profiles for Flight Simulator X, World in Conflict, Gears of War, Assassin’s Creed, and many more titles. The drivers also feature a trial period for additional S-3D solutions like LCD shutter glasses, DLP televisions, HMD, Interlaced, and more. There will be another round of bug fixes on Monday - this is just a beta!

Special thanks go to Ragedemon and Welder for being on the ball. Please contribute to their threads found HERE and HERE.

However, it’s not all about the drivers! Unigine, the first modern game engine to earn MTBS Native Certification, has just released an updated version of their Sanctuary demo. Featuring a new side by side output profile, a "candle weapon", and additional bug fixes, you can give their updated demonstration a go here. The best part of native game engine S-3D support is the ability to play with the latest DirectX 10 effects without the need for drivers.

Make sure you have the latest version of DirectX, and if you are using an iZ3D monitor, deactivate the iZ3D drivers when running the demo. Post your thoughts and findings HERE!

Our review of Unreal Tournament 3 has been updated to reflect compatibility with the 177.83 NVIDIA stereo drivers HERE.

More to come!