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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

MTBS Registration Fix, iZ3D News, NVIDIA News

We have been going through some server upgrades, and in so doing there was a glitch in our registration system preventing confirmation emails from going out to new registrants.

We are going to be sending an email blast to registrants who have not received a confirmation email so they can conveniently reconfirm and access their account later this week. However, while we are programming the scripts needed to do this, you can send an email to "info at mtbs3d.com" to have your account manually confirmed for access to mtbs3D.com. Please mention the user name and email address you registered with.

All new registrants interested in joining today will not have to go through this process as the system is functional. This is for registrants before today.

Vadim Asadov, Chief Technology Officer for iZ3D LLC (BlackQ) made a special appearance on MTBS to discuss their company’s future plans. You can read the thread HERE.

Some key points include:

1. iZ3D has worked out an OEM deal. Names will be revealed at a later time.
2. The first 1.09 iZ3D LLC driver beta is expected as early as next week.
3. The architecture is very similar to 1.08, but there are further optimizations for speed and compatibility (e.g. Spore, Warhammer Online)
4. Most of the profile control is in the interface itself and does not require text file editing.
5. The iZ3D is no longer required to be the primary monitor, but still has to be attached to the same GPU.
6. Supported solutions: HMD, Dual Projector, Interlaced, Planar, DLP Checkerboard, LCD Shutter Glasses (simple support), Vuzix VR920, anaglyph.
7. There are some hinted limitations with synchronization, and further vendor participation may be required.
8. The iZ3D 1.09 driver will have a laser sight feature.
9. End-user license estimated at $50 to $100 a piece.
10. Upgrading hardware will not impact license on condition that the driver is deactivated between upgrades.
11. Anti-ghosting glasses technology still in development.
12. Future 26" iZ3D model is planned to include console connector support (XBOX, PS3, Wii).

Lots of exciting stuff coming up for sure! We will still be giving Vadim a formal interview on MTBS! He surprised us by posting in the forums prematurely (bad Vadim! bad Vadim!).

On the NVIDIA side, I’d like to share some findings:

1. The NVIDIA stereo driver is now part of the GeForce / Forceware panel when installed.
2. The laser sight is dramatically improved. You have a choice of using an add-on sight like before, but when the drivers are properly tailored for the game, the in-game cross-hair will self adjust similar to the NVIDIA laser sight we are familiar with.
3. For recognized titles, the driver displays recommended game settings for S-3D compatibility.

The 177.83 drivers which work with the current 177.93 and 177.83 GeForce drivers are available HERE. Post your findings in the forums. Remember that these drivers only work in anaglyph and with NVIDIA licensed equipment (e.g. Zalman monitors). The password to open the file is also in the related MTBS NVIDIA forums.