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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

SIGGRAPH Follow-Up, MAYA S-3D Freeware Add-On

"Stereoscopic gaming is inevitable. It’s not so much a question of added realism or immersion, terms that I find too nebulous to define. Stereoscopic 3D gaming is more fun - that’s why it’s here to stay." - Lenny Lipton, Chief Technology Officer of Real D, and the inventor of the original CrystalEyes Glasses that laid down the ground work for many of the modern consumer 3D solutions available today.

"For two days at SIGGRAPH, eyes were distinctly focused on stereoscopic 3D, and for some of that time, Neil Schneider and Mark Rein helped us experience the future of gaming, treating us to a live demonstration of real-time 3D gaming the way it should be played, and gave us a glimpse into a very fun future." - Jill Smolin, Entertainment Director for SIGGRAPH 2008.


Mark Rein, VP and Co-Founder of Epic Games and
Neil Schneider, President & CEO of Meant to be Seen


I can think of no better praise for what we are working to accomplish, and you can read the full press release HERE in reference to some key accomplishments at SIGGRAPH 2008.

An added bonus is Autodesk is working to implement native stereoscopic 3D support in all their applications including Maya 2009. However, current Maya users can benefit from added S-3D functionality by installing this freeware plug-in HERE!

More announcements to come!