Search

MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

Happy Birthday! Time For WAR!!!

Hello everyone and HAPPY BIRTHDAY!!!!! It has been a year since mtbs3D.com was launched, and we are celebrating! WOOOHOOOOO!!!!

First, mtbs3D.com is now on dedicated hosting. Why should you care that we are on dedicated hosting? Well, if all goes to plan, the site will no longer go down unpredictably for one. The popular use of the gallery and forums was holding us back because of traffic limitations, so that problem is GONE!

Second, now that we are on dedicated hosting, we are able to implement ideas we couldn’t even consider before.

The goal behind mtbs3D.com is to promote and foster ways to get superior game immersion and visual beauty out of video games, and stereoscopic 3D is the best way to accomplish this mission. In year one, we have benefited from the participation of the existing S-3D community, and now we want to give our members the tools needed to spread the word, and add features to the site that will appeal to traditional 2D gamers.

Sharky has been working very hard on MTBS Nations At War (NAW), a Massively Multiplayer Online Game (MMOG). It starts out simple enough, but is deceivingly addictive. Played in real-time, members need to build a city that will stand the tests of time by climbing to the top ranks of the game. The only way to do this is to research new technologies, build armies and structures, and ultimately attack and defend against other players. The game also features allegiances, resource sharing, and a private messaging system during game play.

All you need to join NAW is either a Mozilla Firefox or Internet Explorer browser, and no additional plug-ins or software is required. Add to the fun and encourage your friends to play! It’s all free. The game URL is highlighted on the main menu.

MTBS is quickly approaching 3,000 registered members. To be more influential with game developers in encouraging programming standards for better S-3D compatibility, we want 100,000 registered members. NAW is one of many efforts we are taking to appeal to traditional 2D gamers so we can foster stereoscopic 3D gaming success.

The last stage of the dedicated hosting transfer will take a few days, so the confusing URL you are seeing is just temporary, and you can use the site as you normally would during this transfer process. This, by the way, is another thing we need to thank Sharky for. He has been working non-stop in his personal time to make the site functional on a dedicated hosting platform. This new functionality would not have been possible without him.

Special thanks go to iZ3D LLC and TDVIsion Corp. for their continued support. The FAQ and PRESIDENT’S MESSAGE sections have been updated on the main menu to reflect website changes and current positioning.

Enough talk! Get in the game, and let’s see who will be the number one nation at war!