MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child…
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r…
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha…
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180…
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.…
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing
MTBS3D Please help @tifcagroup by completing their survey by December 16th!
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

MTBS Upgrades, Unigine, and NVIDIA News From CES!

Hello everyone!

First, the site look went through a minor upgrade. This is a temporary change for something even better.

Second, there is a new Unigine discussion group in the “Stereoscopic 3D Discussion Corner” category found in the MTBS forums. Game developers and consumers can ask questions about the new engine here. Maybe you have some ideas to share?

Finally, here is a quick break down of what I learned from NVIDIA. This is NOT rumor:

1. Vista Only
2. The GPU list has been corrected. It will support all GPUs up until the 8 and 9 series, but 8 series or better is recommended.
3. The driver is estimated to work with over 60 game titles.
4. Post processing (e.g. HDR, bloom) are not supported yet.
5. No SLI yet.
6. While I didn’t see it demonstrated yet, they are working to have games use the in-game crosshair instead of the NVIDIA lasersight alternative, but it’s not a generic solution yet.

NOW, this news isn’t going to be as popular, but I’m of the mindset that the best things come to those that wait:

1. NVIDIA’s driver release schedule is a bi-monthly schedule, and the deadline for the stereo driver release was not met. So, the next release is expected before March, 2008.

2. At this time, “officially speaking” (remember these words because unofficially, other things may be in the works), the NVIDIA stereo drivers are a Zalman ONLY product. That means no LCD shutter glasses with CRT, and no alternative solutions.

NOW, below is a picture of David Cook, the head of stereo driver development for NVIDIA…see what the drivers are working on? I also saw their drivers being used on Spectroniq HDTVs and LCD panels last night – I’ll get some pictures for you when I can. My sense is that NVIDIA is focusing their development efforts on solutions they have direct license agreements with, and their product support choices are in continual development.

David Cook, head of stereo driver development for NVIDIA

Nothing is cut and dry here, and Dave told me all the decisions haven’t been made yet on their business model and support list – but for now, this is their official positioning.

Post your comments HERE