Search

MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

MTBS Upgrades, Unigine, and NVIDIA News From CES!

Hello everyone!

First, the site look went through a minor upgrade. This is a temporary change for something even better.

Second, there is a new Unigine discussion group in the “Stereoscopic 3D Discussion Corner” category found in the MTBS forums. Game developers and consumers can ask questions about the new engine here. Maybe you have some ideas to share?

Finally, here is a quick break down of what I learned from NVIDIA. This is NOT rumor:

1. Vista Only
2. The GPU list has been corrected. It will support all GPUs up until the 8 and 9 series, but 8 series or better is recommended.
3. The driver is estimated to work with over 60 game titles.
4. Post processing (e.g. HDR, bloom) are not supported yet.
5. No SLI yet.
6. While I didn’t see it demonstrated yet, they are working to have games use the in-game crosshair instead of the NVIDIA lasersight alternative, but it’s not a generic solution yet.

NOW, this news isn’t going to be as popular, but I’m of the mindset that the best things come to those that wait:

1. NVIDIA’s driver release schedule is a bi-monthly schedule, and the deadline for the stereo driver release was not met. So, the next release is expected before March, 2008.

2. At this time, “officially speaking” (remember these words because unofficially, other things may be in the works), the NVIDIA stereo drivers are a Zalman ONLY product. That means no LCD shutter glasses with CRT, and no alternative solutions.

NOW, below is a picture of David Cook, the head of stereo driver development for NVIDIA…see what the drivers are working on? I also saw their drivers being used on Spectroniq HDTVs and LCD panels last night – I’ll get some pictures for you when I can. My sense is that NVIDIA is focusing their development efforts on solutions they have direct license agreements with, and their product support choices are in continual development.


David Cook, head of stereo driver development for NVIDIA

Nothing is cut and dry here, and Dave told me all the decisions haven’t been made yet on their business model and support list – but for now, this is their official positioning.

Post your comments HERE