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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

First Native S-3D Game Engine Announced!

Hello everyone!

CES has been great so far, and I think I’m going to have a lot of good things to share this week. Our first major announcement is in the “PRESS” section of MTBS.

It’s official! Unigine is the first modern game engine to natively support stereoscopic 3D solutions WITHOUT the need for special drivers.

At this time, their game engine natively supports iZ3D monitors and anaglyph mode, and native support for the upcoming TDVisor is already in the works. This is an excellent first step for the industry, and it is a very realistic future to expect other game engines to follow suit by including S-3D support natively.

Imagine games running stereoscopic 3D equally well on all solutions straight out of the box. No more begging for new drivers, no more trade-offs between S-3D compatibility and video game effects, and no more inconsistency between 3D hardware set-ups. Even game developers benefit by having an even faster path for making their games S-3D compatible. This is our future!

Unigine has earned MTBS Endorsement, and we will begin promoting their excellent work shortly on this site. We will do this for all game engines that natively support S-3D through participating MTBS S-3D manufacturers or more.

There is still more news to come from CES!