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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Glassses Not Needed to See Beowulf 3D Success!

While the shoemaker?s son went without shoes this weekend by not being able to get into any showings, don?t shed any tears. Beowulf was a smashing success this weekend thanks to 28.1 million dollars in its first weekend.

Some interesting statistics for you:
  • Beowulf earned DOUBLE the revenue of its closest rival, ?Bee Movie? at 14 million in its third week.
  • Only 20% of the film prints were for 3D movie theaters or 742 theater locations total (a location can have multiple screens).
  • 40% of the movies total weekend revenue was from 3D movie theaters.
  • $8,000,000 (28.4%) of the revenue was earned by RealD, with 638 participating locations. (CONFIRMED)
  • $3,500,000 (12.45%) of the revenue was earned by IMAX 3D with 84 participating locations. (CONFIRMED)
  • $500,000 (1.7%) of the revenue was earned by Dolby 3D (22 locations) and NuVision (2 locations) (unofficial)
  • 3D movie theaters charged about $2 more per ticket than traditional showings.

    These statistics were partially gathered HERE and HERE and through reliable channels.

    EDIT: Please be aware that there is an important flaw in these articles. Theaters can have multiple screens, so while Real D is credited with 638 theaters, Beowulf was actually shown on 900 Real D screens. Also, the financial statistics are not accurately reflecting Dolby 3D?s contribution. They had 22 active locations with 24 screens. Their contribution shown here was arrived at through reverse calculation.

    We will inquire with our contacts to get official quotes with correct info on revenue generation. In the meantime, read our exclusive interviews with Real D and Dolby in the MTBS Blog section.