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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

Glassses Not Needed to See Beowulf 3D Success!

While the shoemaker?s son went without shoes this weekend by not being able to get into any showings, don?t shed any tears. Beowulf was a smashing success this weekend thanks to 28.1 million dollars in its first weekend.

Some interesting statistics for you:
  • Beowulf earned DOUBLE the revenue of its closest rival, ?Bee Movie? at 14 million in its third week.
  • Only 20% of the film prints were for 3D movie theaters or 742 theater locations total (a location can have multiple screens).
  • 40% of the movies total weekend revenue was from 3D movie theaters.
  • $8,000,000 (28.4%) of the revenue was earned by RealD, with 638 participating locations. (CONFIRMED)
  • $3,500,000 (12.45%) of the revenue was earned by IMAX 3D with 84 participating locations. (CONFIRMED)
  • $500,000 (1.7%) of the revenue was earned by Dolby 3D (22 locations) and NuVision (2 locations) (unofficial)
  • 3D movie theaters charged about $2 more per ticket than traditional showings.

    These statistics were partially gathered HERE and HERE and through reliable channels.

    EDIT: Please be aware that there is an important flaw in these articles. Theaters can have multiple screens, so while Real D is credited with 638 theaters, Beowulf was actually shown on 900 Real D screens. Also, the financial statistics are not accurately reflecting Dolby 3D?s contribution. They had 22 active locations with 24 screens. Their contribution shown here was arrived at through reverse calculation.

    We will inquire with our contacts to get official quotes with correct info on revenue generation. In the meantime, read our exclusive interviews with Real D and Dolby in the MTBS Blog section.