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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

New iZ3D Beta Driver! Experimental Anomaly Database!

Hello everyone!

iZ3D has a new beta driver out. You can get it in our DOWNLOADS section. The manual is expected to be released by the middle of next week, but here are some highlights:

1. Accurate in-game cross-hair in S-3D mode. Yes, you can play your favorite games with whatever separation and convergence settings you want, and you will always hit what you are aiming at. Seeing is believing!

2. Lots of bug fixes and game compatibility improvements. Anyone up for a game of Crysis? (DX9)

3. The driver has a completely new architecture. The interface has been changed and stereoscopic adjustments you make in the game are numerically measured and shown on the screen for easy calibration.

Finally, we would like to try a social experiment with you. One of the challenges with beta testing a driver is capturing visual information in an organized manner. As drivers are released revision after revision, it would be good to see measurable improvements each time.

In the MTBS Photo and Video Gallery, we have launched an iZ3D Beta Driver anomaly database. When playing your favorite games, find anomalies that you can capture by pressing PRNTSCRN, and upload and record them here. iZ3D will be reviewing that gallery regularly to efficiently update the drivers.

It?s important to accurately fill in all the appropriate fields. After each driver release, the gallery will be cleared and start fresh to avoid driver version confusion.

This process is completely experimental. It has never been tried before, and we really don?t know how it will turn out. If it works, I?d like the MTBS membership to extend this cooperative service to other participating driver manufacturers to better S-3D compatibility across the board.

The gallery is best reached by clicking on the gallery logo at the top of the MTBS Forum page and scrolling toward the bottom of the gallery. It is important you are logged in to MTBS and the gallery to benefit from the service. The gallery username and password is the same used in our forums.