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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

New iZ3D Beta Driver! Experimental Anomaly Database!

Hello everyone!

iZ3D has a new beta driver out. You can get it in our DOWNLOADS section. The manual is expected to be released by the middle of next week, but here are some highlights:

1. Accurate in-game cross-hair in S-3D mode. Yes, you can play your favorite games with whatever separation and convergence settings you want, and you will always hit what you are aiming at. Seeing is believing!

2. Lots of bug fixes and game compatibility improvements. Anyone up for a game of Crysis? (DX9)

3. The driver has a completely new architecture. The interface has been changed and stereoscopic adjustments you make in the game are numerically measured and shown on the screen for easy calibration.

Finally, we would like to try a social experiment with you. One of the challenges with beta testing a driver is capturing visual information in an organized manner. As drivers are released revision after revision, it would be good to see measurable improvements each time.

In the MTBS Photo and Video Gallery, we have launched an iZ3D Beta Driver anomaly database. When playing your favorite games, find anomalies that you can capture by pressing PRNTSCRN, and upload and record them here. iZ3D will be reviewing that gallery regularly to efficiently update the drivers.

It?s important to accurately fill in all the appropriate fields. After each driver release, the gallery will be cleared and start fresh to avoid driver version confusion.

This process is completely experimental. It has never been tried before, and we really don?t know how it will turn out. If it works, I?d like the MTBS membership to extend this cooperative service to other participating driver manufacturers to better S-3D compatibility across the board.

The gallery is best reached by clicking on the gallery logo at the top of the MTBS Forum page and scrolling toward the bottom of the gallery. It is important you are logged in to MTBS and the gallery to benefit from the service. The gallery username and password is the same used in our forums.