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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Important MTBS Signature Rules, Incentives!

Hello everyone!

We are getting some very important feedback on our advocacy program.

First, thank you so much for your hard work. You are making a huge difference for the stereoscopic 3D industry by encouraging video game developers to follow this simple programming standard for the best 2D and S-3D output possible.

We are very sensitive to how our advocates come across, and we don?t want to be falsely declared as spammers. Reading through the text used in the advocacy forums, I think it is very good and informative. Our signature, on the other hand, is giving people the wrong impression.

Moving forward, if you are starting a brand new thread in a video game forum to encourage MTBS certification and S-3D technology, please refrain from using our advocacy signature. It?s too much, too soon.

The signature is only appropriate if the thread is already well established, or you are already an experienced poster on the forum and you are just adding the signature to pre-existing material that may or may not have anything to do with S-3D.

In addition to the FG/MTBS contest, don?t forget about our advocacy incentive! We will be giving away 22" and 17" iZ3D monitors! You can get more information in the Member Benefits section. Your work counts towards both programs equally.

So far our top three leaders include:

Denaris with 266 points
Freke with 172 points
RugWarrior with 120 points


Denaris scored all his points over the past few days, and I think his enthusiasm has something to do with his up close and personal iZ3D review found HERE.

I?m going to have another big announcement next week, so keep up the good work, keep posting, and give us as much feedback as you can as to what works, and what would work better moving forward.