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MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…
MTBS3D @tifcagroup Executive Director was interviewed on @ComputerAmerica. Neil talked about @GetImmersed, Students Night… https://t.co/9Nc3MfcrDC
MTBS3D RT @GetImmersed: Get access to technology’s market leaders at Students Night Out! For current students and young entrepreneurs. Friday Nove…
MTBS3D RT @GetImmersed: Immersed Conference Welcomes Over 30 International Future Computing Speakers! @intel @AMD @AMDPC @LenovoCanada @usnistgov
MTBS3D RT @GetImmersed: Only 24 hrs left on our flash sale! #Immersed2018 tickets include meals and evening networking reception. Don’t miss out!…
MTBS3D RT @GetImmersed: Immersed is celebrating out 5th year by doing a 48 flash sale! $200.00 off conference tickets from now until 10:00 am ET O…
MTBS3D RT @tifcagroup: Alex Igelman Executive Chairman at @millesports to speak at @GetImmersed. Igelman was instrumental in the early success of…
MTBS3D RT @tifcagroup: Mike Domaguing, Vice-President of Marketing for @Survios, is speaking at @GetImmersed. #Immersed2018 #Immersed18 #FutureCom
MTBS3D The Danger of Taking the Console Route in #VR. #Oculus needs to avoid making a BIG mistake with the #PC market https://t.co/QgyWVkZTZj
MTBS3D RT @tifcagroup: Pascal Langlois from @UbisoftToronto is speaking at @GetImmersed. Pascal is Assistant Director for Procedural Motion Captur…
MTBS3D RT @GetImmersed: Join us for Students Night Out on Friday November 9th! #StudentsNightOut #Immersed2018 #ImmersiveTech #FutureComputing htt…
MTBS3D RT @GetImmersed: Come join us for Students Night Out! This new event is designed for students to give them the tools needed to further thei…
MTBS3D RT @tifcagroup: .@joshokane of the @globeandmail and @globebusiness will be moderating this year’s Futurists panel at @GetImmersed. #Immers

Going to Go For the Go?


So the Oculus Go is a thing now.  This is Facebook's first foray into standalone HMDs.  Sold for $199 USD (or $249 for 64GB model), it features 2560 X 1440 resolution (1280 X 1440 per eye), about 2 hours of battery life in gaming on a single charge, and a Qualcomm Snapdragon 821 processor.  The GO also includes a 3DOF (rotation-only) hand controller.

Big advantages with the GO is it doesn't require an expensive smartphone add-in - unlike its Samsung Gear VR predecessors - and Facebook has a growing library of content to go with it.  HOWEVER, it doesn't feature positional tracking which the more premium PC and console solutions have enjoyed since birth, and it is based on mobile processing technology which is a fraction of the power that drives PC and console.

As the medium is the message, we'll be interested to see which types of content ultimately succeed on this platform.  For example, there are things that will probably work very well in a mobile VR setup versus a PC or console solution simply because the nature of being mobile helps define what will ultimately be used.  Let's see what happens!