Search

MTBS3D RT @tifcagroup: .@joshokane of the @globeandmail and @globebusiness will be moderating this year’s Futurists panel at @GetImmersed. #Immers
MTBS3D RT @GetImmersed: Immersed 2018 Calls For #FutureComputing Speakers and Visionaries. Fifth Annual Conference Highlights #AI, Compute, #Immer
MTBS3D RT @tifcagroup: .@AjayFry will be speaking at @GetImmersed! Ajay has a new #eSports show on @GinxTVCanada. HUD (Heads Up Daily) on @SuperCh
MTBS3D RT @GetImmersed: Tips to maximize your chances at becoming an accepted event speaker for #Immersed2018! #FutureComputing #MachineLearning #…
MTBS3D RT @GetImmersed: Join us in Toronto for #Immersed2018! November 8-9, 2018. Now in our 5th year! https://t.co/KPOLJbNrGm #VR #AR #MR #AI #Fu
MTBS3D RT @GetImmersed: Dr. David Rolston, CEO of Tirocorp is speaking at #Immersed2018. His is a best selling author in #AI development, and curr…
MTBS3D TIFCA PATH Revealed For New Members. #FutureComputing #TIFCA https://t.co/w9kVPLkCrw
MTBS3D RT @GetImmersed: We are pleased to announce that Jamie Fleming, CEO of @studio216 will be speaking at #Immersed2018. Studio 216 specializes…
MTBS3D RT @GetImmersed: Pure Strategy’s Founder & CEO Discusses #AI and #ML in Business at #Immersed2018. Their Automated Neural Intelligence Engi…
MTBS3D .@GetImmersed Immersed Announces New Rapid Business Development Program. #Immersed2018 https://t.co/ubyvq8Pay3
MTBS3D RT @GetImmersed: Do you want to speak at #Immersed2018? Download our speakers guide! #Immersed #VR #AR #AI #cloud #futurecomputing #futuret
MTBS3D RT @usnistgov: Join #PublicSafety Communications Research Division Chief Dereck Orr at #Immersed2018 where he’ll deliver a keynote this Nov…

Going to Go For the Go?


So the Oculus Go is a thing now.  This is Facebook's first foray into standalone HMDs.  Sold for $199 USD (or $249 for 64GB model), it features 2560 X 1440 resolution (1280 X 1440 per eye), about 2 hours of battery life in gaming on a single charge, and a Qualcomm Snapdragon 821 processor.  The GO also includes a 3DOF (rotation-only) hand controller.

Big advantages with the GO is it doesn't require an expensive smartphone add-in - unlike its Samsung Gear VR predecessors - and Facebook has a growing library of content to go with it.  HOWEVER, it doesn't feature positional tracking which the more premium PC and console solutions have enjoyed since birth, and it is based on mobile processing technology which is a fraction of the power that drives PC and console.

As the medium is the message, we'll be interested to see which types of content ultimately succeed on this platform.  For example, there are things that will probably work very well in a mobile VR setup versus a PC or console solution simply because the nature of being mobile helps define what will ultimately be used.  Let's see what happens!