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MTBS3D .@GetImmersed Immersed Announces New Rapid Business Development Program. #Immersed2018 https://t.co/ubyvq8Pay3
MTBS3D RT @GetImmersed: Do you want to speak at #Immersed2018? Download our speakers guide! #Immersed #VR #AR #AI #cloud #futurecomputing #futuret
MTBS3D RT @usnistgov: Join #PublicSafety Communications Research Division Chief Dereck Orr at #Immersed2018 where he’ll deliver a keynote this Nov…
MTBS3D RT @GetImmersed: Immersed 2018 Calls For Future Computing Speakers and Visionaries! Fifth Annual Conference Highlights #AI, Compute, #Immer
MTBS3D RT @GetImmersed: We are proud to announce that Dereck Orr, Division Chief at the Public Safety Communications Research Division Laboratory…
MTBS3D Intel introducing discrete GPUs in 2020. #Intel https://t.co/tsMRHvc42T
MTBS3D RT @GetImmersed: New schedule and contact form for speakers online! #Immersed2018 #getimmersed #VR #AR #MR #AI #immersivetech https://t.co/
MTBS3D This could be the biggest and most influential development in #VirtualReality! The #ViveFocus is a mobile #VR devic… https://t.co/0DYVX45Kk4
MTBS3D Are you going to go for the GO? The #OculusGo is #Facebook's first foray into standalone HMDs. #FacebookF8 #VRhttps://t.co/3iPcvd7lRG
MTBS3D Ana Ribeiro talked to Neil about her new 80's style @pixelripped #VirtualReality game at @OfficialGDC. #GDC 2018… https://t.co/P1uTSlhczW
MTBS3D MTBS interviewed @3rdeyestudiosfi at @OfficialGDC about their new game Downward Spiral Horus Station. #GDC2018 #VRhttps://t.co/xYZlN5mdlr
MTBS3D We interviewed @Survios at @OfficialGDC about their new #VR boxing title, Creed Rise to Glory. #GDC2018https://t.co/boztTx4iab

Going to Go For the Go?


So the Oculus Go is a thing now.  This is Facebook's first foray into standalone HMDs.  Sold for $199 USD (or $249 for 64GB model), it features 2560 X 1440 resolution (1280 X 1440 per eye), about 2 hours of battery life in gaming on a single charge, and a Qualcomm Snapdragon 821 processor.  The GO also includes a 3DOF (rotation-only) hand controller.

Big advantages with the GO is it doesn't require an expensive smartphone add-in - unlike its Samsung Gear VR predecessors - and Facebook has a growing library of content to go with it.  HOWEVER, it doesn't feature positional tracking which the more premium PC and console solutions have enjoyed since birth, and it is based on mobile processing technology which is a fraction of the power that drives PC and console.

As the medium is the message, we'll be interested to see which types of content ultimately succeed on this platform.  For example, there are things that will probably work very well in a mobile VR setup versus a PC or console solution simply because the nature of being mobile helps define what will ultimately be used.  Let's see what happens!