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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
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MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
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MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Oculus Prepping a Tetherless HMD

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Bloomberg reports that Facebook is getting set to launch a new class of VR headset that is completely tetherless and based on a new Qualcomm Snapdragon processor.  Priced at $200 USD, it's intended to deliver a result somewhere between a mobile Samsung Gear VR and the current Oculus Rift HMD targeted to gamer PCs, but not require an attached computer or smartphone.

While the details are sketchy at best, we are very surprised that Bloomberg's article reports that this new HMD is not expected to have positional tracking because Facebook owned Oculus had previously shown a Santa Cruz inside-out tracking prototype that was also a stand-alone mobile HMD.

This product announcement leaves us asking the following questions.  To meet expectations, Oculus' stand-alone HMD is going to need a great mobile processor, a long-lasting battery, WiFi, and similar display panels to what you have in a pricier smartphone.  A good smartphone is easily $600 or more (USD) and has the benefit of huge sales channels and service discount contracts.  If indeed Oculus is going to be marketing comparable technology for $200, what will they ultimately deliver and what will they have to give up?  OR, are they going to be eating a secret loss with each product sold with plans to make it up in content sales?