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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Fallout 4 VR and Doom VFR News From E3 Expo


It's great to see some real VR news coming out of E3 Expo this year.  First up is Doom VFR (we think VFR was coined by the same Doom weapons naming team that came up with the "BFG".  You figure it out.).

This looks to be a stand-alone virtual reality game in the Doom universe complete with teleportation and unique VR characteristics.  It's being promoted for the HTC Vive, though pending injunctions aside (Oooooh!  That was really low!), who knows what else it could really run on if compliant with the OpenVR platform.

Doom VFR is slated for sometime in 2017.


Next up is Fallout 4 VR which is...Fallout 4 in VR!  Not just the inspiring version Vireio Perception released oh so long ago.  This is the fully engineered stuff with actual object interactions, native room scale support, and all the adrenalin pumping fun of the original.

What is unique about Fallout 4 compared to nearly every other VR game release is it has a pre-existing fan base.  In addition to appealing to the current VR user base, it would be very cool if existing Fallout 4 players amped up their game to get to the VR level.  The catch is that now that the game is later in the product life cycle, it will be interesting to see if there are fresh game storylines and content to renew that interest.

2017 is the magic year for Fallout 4 VR as well (October, 2017).