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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
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MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
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MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

Fallout 4 VR and Doom VFR News From E3 Expo


It's great to see some real VR news coming out of E3 Expo this year.  First up is Doom VFR (we think VFR was coined by the same Doom weapons naming team that came up with the "BFG".  You figure it out.).

This looks to be a stand-alone virtual reality game in the Doom universe complete with teleportation and unique VR characteristics.  It's being promoted for the HTC Vive, though pending injunctions aside (Oooooh!  That was really low!), who knows what else it could really run on if compliant with the OpenVR platform.

Doom VFR is slated for sometime in 2017.


Next up is Fallout 4 VR which is...Fallout 4 in VR!  Not just the inspiring version Vireio Perception released oh so long ago.  This is the fully engineered stuff with actual object interactions, native room scale support, and all the adrenalin pumping fun of the original.

What is unique about Fallout 4 compared to nearly every other VR game release is it has a pre-existing fan base.  In addition to appealing to the current VR user base, it would be very cool if existing Fallout 4 players amped up their game to get to the VR level.  The catch is that now that the game is later in the product life cycle, it will be interesting to see if there are fresh game storylines and content to renew that interest.

2017 is the magic year for Fallout 4 VR as well (October, 2017).