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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

What if Daydream Can go BEYOND Mobile?

Daydream Logo
Ahah!  Some very positive news out of the Google I/O conference.  Partnered with companies like HTC and Lenovo, new stand-alone mobile virtual reality devices are expected to be released towards the end of 2017.  More than this, unlike the current cream of the crop mobile options like the Samsung Gear VR or Google's own Daydream VR smartphone combos, these new stand-alone VR products will be mobile solutions that feature positional tracking; the same type of tracking that captures every nuance of how the user is moving his/her head.  Will positional controllers follow?  We think that's a safe bet.

A stand-alone VR device means that all the processing power is embedded in the HMD itself, and it's not necessary to be connected to a PC or combined with a smartphone to make the experience possible.  The HMDs will likely (hopefully) be affordable, and will benefit from a big convenience factor.  Another advantage is that by being a stand-alone device, these new HMDs qualify as a platform where content makers have reasonable confidence in the spec and know that all the devices will have comparable performance and behaviour.


Here's the catch...and a potential solution.  The catch is that mobile is mobile, and the processing power is likely at least 10 years apart from the top graphics experience we enjoy on PC.  Since performance capabilities are a moving target on both platforms, the two sides never meet.  What this means is that while the VR experience could be impressive (and we are confident it will be), if they are using a mobile or smartphone class GPU, the result will be generations apart from what PC and console have to offer.

Now here's the conspiracy theory potential solution.  We are now entering a phase of wireless HMDs.  How big a leap is it for the wireless output of a PC's display signal and tracking signals to be linked to a mobile HMD device?  Now that the smartphone is no longer a hindrance, it's just a display with choice electronics, right?  Factoring in that HTC and Lenovo are each well seated in the PC space, is it in their power to kill two birds with one stone?  Think of the potential of a personal HMD device that seamlessly switches from one platform to the next.  One HMD that offers you a choice of mobile or PC back-end; each with their own OS and platform.  Google gets mobile, PC gets Windows with related store fronts.

We're not privy to any secret sauces or anything; this just seems like an obvious opportunity.  If not for this first generation, maybe the next.