Standards, Standards, Standards

By May 10, 2017 March 24th, 2020 News

Some cool developments happening in the immersive technology standards world.  There are now at least three organizations working on open standards for virtual reality and immersive technology.

Khronos Group Logo

First up would be the Khronos Group.  Khronos is well known for APIs like OpenGL, OpenCL, Vulkan, and more.  They are currently working on OpenXR, a software development API that will make it possible to support multiple VR and immersive tech solutions with a lot less coding from the developer.


IEEE just announced their AR/VR Working Group that covers everything from technology definitions to product safety and video formats.


Finally, the Video Electronics Standards Association (VESA), the organization behind the DisplayPort and embedded DisplayPort standards is working on more of the hardware side of things; a plug and play type of model and what is needed to achieve that.

Immersive Technology Alliance Logo

As for The Immersive Technology Alliance, our mission is market viability, and we see standards as one of many challenges that need to be met and overcome.  For example, standards are most valuable when there is a customer base waiting to use them.  We very much want to work with the industry to solve this.  Other stuff in the works too!

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  • Avatar Dom says:

    This sounds good! Although Steam Vr and openVr is working well right now with connecting most headsets to steam games,demos in Vr.

    Now the main problem is that with my OSVR server, leapmotion and steamVr running at the same time its taking 60-70% of my cpu which is WAY to much.

    If these companies can lower the needed cpu cycles then I will be happy with what they have to offer. If its just more bloatware then they will have a hard time getting developers to use it when Unity and Unreal already support multiple systems to code into automatically.

    So if they can give best in class performance with any game or the AAA games then a lot of players and developers will be onboard.

    It would be nice to see Vulkan in Vr too :roll: :anaglyph

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