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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

FOVE 0 Pre-Order For $549 USD

FOVE 0 Pre-Order The market just got bigger again.  FOVE has made FOVE 0, their first eye-tracked VR head mounted display, available for pre-order for $549 USD.  In addition to boasting a 2560 X 1440 high resolution display and up to 100 degrees of field of view, what makes this HMD tick is its low latency eye tracking.  Eye tracking makes it possible to add artistic features based on where the user is looking; like having game characters directly look back at you or having interactions based on what you are gazing at.  Another big potential is foveated rendering which dramatically reduces the required processing power of virtual reality by concentrating resources only on graphics you can physically see instead of the whole display.

This particular edition of the FOVE HMD is optically tracked with infrared cameras and is similar in design to the Oculus Rift CV1, though Lochlainn Wilson, CTO of FOVE, tells us that this implementation does not require a camera synchronization.  It is currently designed to be a positionally tracked seated experience, and efforts are in play for the next release to be based on Valve's Lighthouse tracking solution.

As for content support, the FOVE 0 is being promoted as being compatible with content programmed to run on both the SteamVR and OSVR SDK platforms.