Search

MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
8hreplyretweetfavorite
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Immersed 2016 Agenda is ONLINE

Immersed 2016
We are very proud to share the developing agenda for Immersed 2016.  In particular, many of the sessions being highlighted (with more to come) are all about using virtual reality and immersive technology to make the world a better place.  Samples of this include using virtual reality as a form of therapy for the autistic, responsible journalism, using augmented reality to make ordinary locations wonderful repositories for educational content in a big way, and even the concept of how to communicate big ideas in a way that everyone can understand will be discussed.  There is actually more to come in this space - so sit tight!

As is the case every year, Immersed will feature senior level talks about the market's future, the latest technologies, new concepts and ideas being developed, 360 content, video games, and more.  There is only one Immersed, and it is happening October 16-18, 2016 at the Ontario Science Centre.

In addition to our core event, the public exhibition and education series is planned to have between 8,000 to 9,000 attendees.  This is going to be a big deal, and we hope to see you all there!

Special thanks to Advanced Micro Devices, ImmersiON-VRelia, and ImmerVision for being our top level sponsors and helping make this event possible for everyone's benefit.