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MTBS3D RT @IFCSummit: .@Dell’s Director of Virtualization and Commercial #VR and #AR is speaking at #IFCSummit. https://t.co/aBSSFDfmE6
MTBS3D RT @IFCSummit: .@tifcagroup’s International Future Computing Summit ushers in #clientocloudrevolution. #IFCSummit #PC #cloud #XR #VR #AR #A
MTBS3D RT @IFCSummit: Dr. Ali Khayrallah, Engineering Director for @ericsson speaking at #IFCSummit. #clientocloudrevolution #cloudcomputing #futu
MTBS3D RT @tifcagroup: TIFCA releases new #ClienttoCloud Vision Document and a $200 off code for @IFCSummit tickets. #TIFCA #IFCSummit #cloud #cli
MTBS3D RT @IFCSummit: .@tifcagroup releases new #ClienttoCloud Vision Document and a $200 off code for #IFCSummit tickets. #TIFCA #cloud #clientot
MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp

Vireio Perception Room Scale is OUT!

Vireio Perception Logo

HTC Vive owners rejoice! Vireio Perception 4.0 Alpha 2 is out, and we have proudly added room scale support for Fallout 4. Mark your calendars for June 4, 2016 as the day that a VR driver released room scale support in VR for games that were never designed for that purpose. This is HISTORY!

Here are the highlights:

  • This still only supports Fallout 4!  Once we are happy with this, we will be able to dramitacally diversify the game support.
  • Full OpenVR (HTC Vive) room scale support. Game profile "Fallout4_OpenVR_x64" adds X+Z positional tracking.
  • Game profile "Fallout4_OpenVR_x64_experimental_Y_tracking" adds X+Z and experimental matrix modification Y positional tracking.
  • HUD manipulation for VR mode has been FIXED. There is a special secondary HUD for OpenVR users, but it's still not flawless.
  • SteamVR virtual game screen overlay can be activated on the dashboard.
  • OpenVR fully customizable "VireioPerception_OpenVR.ini" file is automatically created in the game folder.
  • ADDED Steam prediction model support
  • ADDED Vireio Perception predicted tracking solution for both Oculus and OSVR solutions
  • Improved Fallout 4 profile quality. More work is needed.
  • Slight delay added to both Oculus and OSVR tracker to resolve some problems reported by users in official Vireio Perception forums.


SPECIAL CONSIDERATIONS

  • This is an Alpha and we didn't have time to implement everything we wanted to. It's going to get better!
  • HTC Vive will temporarily have a superior experience to the Oculus Rift CV1 because of the time constraints in getting this alpha out.
  • AMD Radeon has a compatibility advantage with Vireio Perception. We need to improve our Nvidia testing equipment to accelerate the bug fixing process - lack of equipment has been slowing us down as there is a bug or two that we think is unique to Nvidia GPUs.

To get a full appreciation of the Vireio Perception drivers and where things are headed, watch this week's episode of Neil's Messy Basement and tune in to the program regularly. Denis is planning a semi-regular pop-in for updates, and we are having loads of fun with all kinds of interesting guests. We hope you enjoy watching the show as much as we enjoy putting it together.  Email This email address is being protected from spambots. You need JavaScript enabled to view it. if you want to be a guest on the program or have ideas you'd like to see on the show.