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MTBS3D RT @MTBS3D: Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory, will be spe…
MTBS3D Interview with Shawn Frayne, CEO of @LKGGlass, #3D footage included. Alex Hornstein, CTO of Looking Glass Factory,… https://t.co/sMLRxLd7eE
MTBS3D RT @IFCSummit: #IFCSummit is proud to announce @intel as a Platinum Sponsor! #Intel #futurecomputing #cloud #gamedev #AI #AR #VR https://t.…
MTBS3D RT @IFCSummit: IFC Summit is proud to announce @AMD as a Silver Sponsor for #IFCSummit! #CloudComputing #FutureComputing #AI #gamedev #AR #…
MTBS3D RT @IfcSummit: IFC Summit welcomes Professor Bebo White to our futurists panel. @beboac is a Department Associate (Emeritus) at the SLAC Na…
MTBS3D RT @IfcSummit: Nima Baiati Global Head of Cybersecurity Solutions for @Lenovo is speaking at #IFCSummit. #IFCSummit2019 #CyberSecurity http…
MTBS3D RT @IfcSummit: Jeffrey Shih Lead Product Manager for @unity3d’s efforts in #ArtificialIntelligence is speaking at #IFCSummit. #IFCSummit201
MTBS3D RT @IfcSummit: We are excited to welcome Director in Privacy and Security, Paul Lanois, for @Fieldfisher as a speaker at #IFCSummit. Paul…
MTBS3D Jim Jeffers talked about @intel’s efforts to enable over a billion users with creative and computing tools.… https://t.co/Z9fi0pS8xp
MTBS3D RT @IfcSummit: Adshir to discuss ray tracing at #IFCSummit. Adshir is strategically important to the #ClienttoCloud Revolution because it’…
MTBS3D RT @IfcSummit: We are honored to welcome Linda Sellheim, Education Manager for @EpicGames, to the upcoming #IFCSummit #IFCSummit2019 speake…
MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D

Vireio Perception 4.0 Alpha is OUT!


Meant to be Seen is proud to share Vireio Perception 4.0 Alpha 1! For those unfamiliar, Vireio Perception lets you take existing games and play them in virtual reality when they weren't designed for that purpose. This complete rewrite of Vireio Perception was primarily made possible by Denis Reischl with support from Grant Bagwell, Simon Brown, Samuel Austin, and Neil Schneider.

This is a preliminary release and only works with Fallout 4 and the DirectX 11 API. The game support will dramatically grow as we reactivate features like DirectX 9 and make the Aquilinus profile creation software available. The software will become easier to use, too.

DirectX 11 introduced new headaches with the user interface, and limited our ability to resize it compared to what we had available to us with earlier Bethesda Softworks titles like The Elder Scrolls V: Skyrim and Fallout 3 which ran on DirectX 9. We have ideas on how to get around this problem, but they will take time. For now, some hotkeys were created that zoom in and out so viewers can quickly see the whole HUD when needed.

Vireio Perception 4.0 Alpha works on Oculus runtime 1.3.2 and OSVR. OSVR has had mixed results because the driver doesn't seem to inject on 100% of systems, and we are working to diagnose the problem. Also, a handful of elements aren't rendering properly in 3D (e.g. the sky box), and we'll get them ironed out soon.

It's not clearly labelled (yet). To start the Fallout 4 profile, click on the grey rectangle. When prompted, the profiles are found in the Vireio "game_profiles" directory. Follow the instructions carefully! OSVR users will have to copy a series of files to the game's binary directory; there is an OSVR instructions file for this in the Vireio Perception "instructions" directory.

Here are some important highlights for the driver:

  • Run the drivers with Administrator Permissions. Some have reported that it won't inject otherwise.
  • Vireio menu is accessed with LCTRL+Q. The FOV adjustment hotkeys are F1+F2, and options are saved to "VireioPerception.ini" in the game folder.
  • Added option to zoom out ( LEFT_THUMB or MBUTTON)
  • Added option to zoom in PipBoy (BACK or LSHIFT)
  • Colored border for the game profile button (gray - idle; yellow - injecting; green - injected; red-game closed)

Everyone working on this does so on a volunteer basis. Factor in a day job, and there are only so many hours in the day. We have dedicated discussion forums in MTBS so the developers can help diagnose issues and release bug-free drivers. While there are other excited communities interested in Vireio, valuable information is quickly lost with up-votes, down-votes, and the next hot topic. This slows us down.

When posting problems in the MTBS forums, always include your specs including CPU, GPU, Operating Sytem, HMD choice, and runtime version number (e.g. SDK version number).

Be kind to the team! This is an alpha driver with big improvements to come.