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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

Wireless VR HMD For PC

Wireless VR HMD Prototype for PC
Last week, we gave mention to a new VR HMD prototype we are going to be adding Vireio Perception support to.  As proud as we are, that was the smaller story.

While the brand name will remain anonymous for now (they are a very reputable brand), we have been given the go ahead to share these specs of the early wireless prototype featuring positional tracking. So why is this a big deal, you ask? Multiple brands have been promoting the importance of room scale virtual reality. The catch is with the wires following you wherever you go, it's a distraction - maybe even a risk if you aren't careful and accidentally trip or a wire gets caught.

Wireless VR HMD Prototype for PC Optics
The specs are subject to change as things advance and the wireless head and body tracking will be revealed later.  However, this should be enough to get everyone excited:

Display

  • 5.46” Color AMOELD 1080P Display
  • 120Hz Refresh

Optics

  • 3 Lens Optical Module
  • Low Distortion at 6.9% Max
  • 0.10% Lateral Color
  • MTF @ FOV 18 degrees: 54.5% @8LP
  • Adjustable Lens (eye relief): Range = 10-20mm
  • FOV: 90 degrees (for prototype)
 
Wireless VR HMD Prototype Lens Adjustment

Wireless Video Interface

  • 1x Video Receiver embedded in HMD. Current range is around 15’ to 20’. This range is determined by the amount of power dedicated to the receiver and it's expected to improve further.
  • 1x Video Transmitter is connected to PC via HDMI for Transmission (60Ghz). The Video Transmitter requires external power.
  • Power Source: 5V 2A 16000mA External Battery Connected to HMD via USB 2.0

Alas, this is something to be excited about.  It's a solid brand name too which has been around for many years, so that helped underscore our confidence.  Again, these details are for the prototype and isn't a finalized spec.