Search

MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

The Secret is OUT: Realistic VR Sales Predictions

Seen enough.

This all started when I was invited for an analyst call and the service wanted my opinions on VR and immersive tech and where things would ultimately go. There have been all kinds of promoted studies predicting that VR would sell in the millions of units as early as a year from now, and the industry would quickly grow to be valued in the tens of billions of dollars by 2020. In all cases, none of the studies demonstrated measurable fundamentals; at least none that I could see. With so much on the line for so many people, I knew I had to do better.

It's with thanks to Jon Peddie Research that I got my hands on the actual GPU sales for 2015, and from this as well as other criteria, I've been able to create a market sales analysis that I think is far more accurate and more telling than any other analysis currently promoted in the market. I've had it reviewed by several trusted individuals (including Dr. Jon Peddie), and while it's not an exact science, it has been holding up. At a minimum, analysts better than I will have something to build from.  What's key is I think I've identified some challenges the industry can overcome, but we have to work together.


I know - I had a little too much fun with the Soylent Green references. :-) It's still safe to eat your breakfast cereal! It's just that we finally have core data to make a pretty solid sales prediction and it's far different from anything that we have seen publicized to date. If the numbers hold up, and I trust my sources, this means the industry will need to work together for the market to last long term. This isn't an opinion; it's fact.  I just hope I don't end up like poor William Simonson (you have to watch the above trailer to get it)!

Anyways, read on and see what you think. This has also been published in JPR's TechWatch journal.