Search

MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha
MTBS3D RT @IFCSummit: On stage now, the #Crypto and #Blockchain markets with Professor Bebo White @bebo and Melissa Brown, Senior Director Develop…
MTBS3D RT @IFCSummit: Finishing off our busy morning is Mark Morrison, Director of Sales for @magicleap. He was talking about Building ROI in the…
MTBS3D RT @IFCSummit: Dominique Pouliquen CEO of @CintooCloud did a live demo of their #clienttocloud technology. #IFCSummit #CloudComputing #VR h…
MTBS3D RT @IFCSummit: Next up is Stefan Holzer CTO of @fyusioninc on Democratizing #3D Content for #ecommerce. #IFCSummit #FutureComputing https:/…
MTBS3D RT @IFCSummit: Enabling an Immersive World panel moderated by Kevin Krewel of @tiriasresearch with Alex Hornstein CTO of @LKGGlass Rama Kri…
MTBS3D RT @IFCSummit: Vinay Narayan VP at @htcvive starts off the morning for us here at #IFCSummit. He is speaking on how #5G is powering the nex…
MTBS3D RT @IFCSummit: We finished the first day of #IFCSummit with a great Futurists Panel moderated by @deantak of @VentureBeat with @awscloud @D
MTBS3D RT @IFCSummit: Some highlights of our busy morning here at #IFCSummit. With @IntelSoftware @AMDPC @AMDGaming @jonpeddie #futurecomputing #C
MTBS3D RT @IFCSummit: Hours left in our #Halloween  flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #Clou
MTBS3D RT @thekhronosgroup: Today only! Get access to the @IFCSummit for only $349. Happy Halloween! https://t.co/eg2jOce4eQ
MTBS3D RT @IFCSummit: #Halloween flash sale! Take over 600.00 off the price of a ticket today only! 👻🎃🧛🏼‍♂️🧟‍♀️#IFCSummit #CloudComputing #CloudGa
MTBS3D RT @TheFoundryTeam: Mathieu Mazerolle, our Cloud Product Manager will be speaking at The @IFCSummit running November 5-6, 2019 at the Compu…

Impacto & Tesla Suit Making the Rounds

Novint Falcon
Honest to goodness, the one thing that really needs drastic improvement is haptics. It's a big challenge that effective force-feedback needs a solid base like a table or a wall because the sensation of resistance is everything. To date, our favorite consumer-grade haptics device is the Novint Falcon. Placed on a table and held with your fist or by a gun mount, its internal motors accurately recreated physical textures like ice and sticky goo or slapped your hand back as your gun or weapon went off. Every nuance was easily recreated or imagined (for weapons or tools that don't exist in real life). It's frustrating that the company went belly-up shortly after we reviewed their product and I was left personally hooked.

A Novint Falcon recreation might do ok for a seated VR experience (though that too would have limitations), effective haptics need to be a lot more mobile to be both convincing and compatible with modern virtual reality.

Fortunately, we are starting to see new interest in haptics.


A team at the Human-Computer Interaction (HCI) lab at Germany’s Hasso Plattner Institute have developed a prototype they call "Impacto". Demonstrated on an arm, it works by stimulating a contact point with a vibration, and also stimulating the muscle with an electric pulse. The closest comparable would be an electric muscle stimulator (think "Dr. Ho"). In this case, the goal is to force your muscles to contract so your limbs will bend at the right time. The above shows the Impacto forcing your arms to react by forcing the muscle to contract ("Stop punching yourself! Why are you punching yourself?!? Stop Punching Yourself!").


Tesla Studios is promising a Tesla Suit that lets you feel tactile feedback and temperature change. It also includes motion capture where needed. According to their website, this is a module-based suit that is customized according to what you need. While the haptics work by stimulating muscle groups with electric pulses, the other features are not well explained. They most recently did a PR stint of transmitting a hug from one user to another which is a bit too lovey dovey for my tastes. For a real haptics test, I want to see the users getting slapped around a little or maybe having things drawn on one user's back and seeing if the other could identify it. Maybe my expectations are too high; I just think that feeling texture and force is everything. The Tesla Suit is gearing up for a Kickstarter.

In any case, what's good to see is haptics are beginning to be taken seriously again. Let's see where things go!