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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

Impacto & Tesla Suit Making the Rounds

Novint Falcon
Honest to goodness, the one thing that really needs drastic improvement is haptics. It's a big challenge that effective force-feedback needs a solid base like a table or a wall because the sensation of resistance is everything. To date, our favorite consumer-grade haptics device is the Novint Falcon. Placed on a table and held with your fist or by a gun mount, its internal motors accurately recreated physical textures like ice and sticky goo or slapped your hand back as your gun or weapon went off. Every nuance was easily recreated or imagined (for weapons or tools that don't exist in real life). It's frustrating that the company went belly-up shortly after we reviewed their product and I was left personally hooked.

A Novint Falcon recreation might do ok for a seated VR experience (though that too would have limitations), effective haptics need to be a lot more mobile to be both convincing and compatible with modern virtual reality.

Fortunately, we are starting to see new interest in haptics.


A team at the Human-Computer Interaction (HCI) lab at Germany’s Hasso Plattner Institute have developed a prototype they call "Impacto". Demonstrated on an arm, it works by stimulating a contact point with a vibration, and also stimulating the muscle with an electric pulse. The closest comparable would be an electric muscle stimulator (think "Dr. Ho"). In this case, the goal is to force your muscles to contract so your limbs will bend at the right time. The above shows the Impacto forcing your arms to react by forcing the muscle to contract ("Stop punching yourself! Why are you punching yourself?!? Stop Punching Yourself!").


Tesla Studios is promising a Tesla Suit that lets you feel tactile feedback and temperature change. It also includes motion capture where needed. According to their website, this is a module-based suit that is customized according to what you need. While the haptics work by stimulating muscle groups with electric pulses, the other features are not well explained. They most recently did a PR stint of transmitting a hug from one user to another which is a bit too lovey dovey for my tastes. For a real haptics test, I want to see the users getting slapped around a little or maybe having things drawn on one user's back and seeing if the other could identify it. Maybe my expectations are too high; I just think that feeling texture and force is everything. The Tesla Suit is gearing up for a Kickstarter.

In any case, what's good to see is haptics are beginning to be taken seriously again. Let's see where things go!