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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

ImmersiON-VRelia's GO is a Go!

ImmersiON-VRelia GO

The MTBS team would like to extend our congratulations to the ImmersiON-VRelia team for their impending release of the GO. Designed to work on the top six smartphones (and ability to do more), this unique shell makes it possible to enjoy virtual reality on the iPhone 6, iPhone 6 Plus, Samsung Note 3, Note 4, S4, S5 and OnePlusOne. If you have access to a 3D printer, you can print additional custom fitting plates for different phone models and ImmersiON-VRelia will provide the files where possible. Depending on the phone, the GO will accommodate screen sizes ranging from 4" to 6".

GO Gamepad
What makes this product stand out is there is no need to wear glasses because each eye can be custom focused by hand, and there is a novel mechanical IPD adjustment so the VR experience is perfectly suited for our physiology. While this is unconfirmed, we theorize the GO's FOV can go as high as 120 degrees, though this is a moving spec because adjustments for eye focus and phone choice can impact this number. The GO also includes a mini gamepad akin to an XBOX controller. Nice touch!

The units are just $139.99 USD, and factoring in the inclusion of a game controller and the ability to work with most modern smartphones, it's a good deal for existing and new smartphone users that need the most flexibility with their device choices.

Their software and content support is continually growing with many titles and options listed on their website, and an SDK is available for interested developers.  While many titles are listed in the above link, highlighted options are further optimized for performance and comfort with the ImmersiON-VRelia SDK.

GO Transparent

We'll get our hands on one of these soon enough for a proper review. If you think about it, with the exception of existing developer kits, this is the first actual VR product release for consumers. Again, congrats to the ImmersiON-VRelia team for getting this out the door. Products are expected to deliver within the next 5-7 weeks.