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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

ImmersiON-VRelia's GO is a Go!

ImmersiON-VRelia GO

The MTBS team would like to extend our congratulations to the ImmersiON-VRelia team for their impending release of the GO. Designed to work on the top six smartphones (and ability to do more), this unique shell makes it possible to enjoy virtual reality on the iPhone 6, iPhone 6 Plus, Samsung Note 3, Note 4, S4, S5 and OnePlusOne. If you have access to a 3D printer, you can print additional custom fitting plates for different phone models and ImmersiON-VRelia will provide the files where possible. Depending on the phone, the GO will accommodate screen sizes ranging from 4" to 6".

GO Gamepad
What makes this product stand out is there is no need to wear glasses because each eye can be custom focused by hand, and there is a novel mechanical IPD adjustment so the VR experience is perfectly suited for our physiology. While this is unconfirmed, we theorize the GO's FOV can go as high as 120 degrees, though this is a moving spec because adjustments for eye focus and phone choice can impact this number. The GO also includes a mini gamepad akin to an XBOX controller. Nice touch!

The units are just $139.99 USD, and factoring in the inclusion of a game controller and the ability to work with most modern smartphones, it's a good deal for existing and new smartphone users that need the most flexibility with their device choices.

Their software and content support is continually growing with many titles and options listed on their website, and an SDK is available for interested developers.  While many titles are listed in the above link, highlighted options are further optimized for performance and comfort with the ImmersiON-VRelia SDK.

GO Transparent

We'll get our hands on one of these soon enough for a proper review. If you think about it, with the exception of existing developer kits, this is the first actual VR product release for consumers. Again, congrats to the ImmersiON-VRelia team for getting this out the door. Products are expected to deliver within the next 5-7 weeks.