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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Immersed Europe ROCKED! Immersed 2015 is Next.


What a show! Having just returned from Immersed Europe in Murcia, Spain, we are overwhelmed with pride. We are proud of our industry, we are proud of our industry's technology, and we are very proud that this event happened. The world's best joined forces to show that Europe has every ounce of ability that its North American counterpart has with technologies like virtual and augmented reality, and they did it in style.


On the basis of an idea that was shared after Immersed 2014, the world's best flew in from all over the world to learn and share with one another on European soil. Be it an entrepreneur, a professional, journalist, or enthusiast - it didn't matter. With confidence in themselves and their product lines, the staunchest of competitors seemed to be the closest of friends working together to help build an industry by filling each other's knowledge gaps. Even days after the event, meetings, relationships, and new friendships were forming all because of the Immersed Europe catalyst. It was magic that we look forward to seeing year after year and event after event.


AMD, Sony, Epic Games, nDreams, Crytek, Starbreeze Studios, InMediaStudios, Droiders, Chornobyl360, and ImmersiON-Vrelia were just some of the nearly 30 memorable speakers that took to the stage and proved just how strong this industry is and will become. Walking through the exhibit hall during the public exhibition, there was a warmth here, and it wasn't limited to Murcia's blistering sun! Instead, it was a vocal pride that everyone came together to make this event possible.


It's with special thanks to Immersed Europe's venue partner, the University of Murcia, that we were able to host this event in completely new territory and in a memorable city. We would also like personally thank Dr. Fernando Vargas-Martin, Rector José Orihuela, and Vice-Rector José María. Thank you all!

We were grateful for the support and mentorship from the likes of Starbreeze Studios, Droiders, ImmersiON-VRelia, InMediaStudio, and The University of Murcia who all provided valuable guidance on the European markets and helping ensure we met the unique industry needs in the area. We'd also like to thank all our media and organizational partners that helped promote and document the history that happened in Murcia: Tom's Hardware, SIGGRAPH, SVVR, RealoVirtual, Cubicle Ninjas, Visual Effects Society, IGDA, Veritus et Visus, TIGA, DNA, Jon Peddie Research, INFO, UploadVR, DisplayDaily, Virtual Reality Reporter, VRLA, and CEEIM. We'd also like to thank all the media, speakers, and sponsors who went out of their way to promote this event through their social media channels even if they couldn't attend in person.

Special thanks also go out to IM360 who arranged for important parts of the event to be streamed live in 360 degree VR form. As cool as the event already was, they managed to take it up a level.


We are also grateful for the communications services provided by Crew Communications as well as the translation services by E-Swell. Translating virtual and augmented reality talks from English to Spanish and the reverse couldn't have been easy. Thank you!

Now that one page of history has turned, it's time to get ready for another. Immersed 2015 takes place this coming October 4-6 in Toronto, Canada at the Ontario Science Centre. Phil Chen, Chief Content Officer for HTC and Founder of the HTC Vive will be our keynote. Over the coming days, we are going to be adding more speakers and sharing enhancements. We are still welcoming speakers, sponsors, and exhibitors - reach out NOW!