Search

MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
3hreplyretweetfavorite
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

Basemark Developing VR Benchmarking Tools For All

Basemark Logo

With the impending virtual reality market coming down the pipe, we are starting to see specialized hardware benchmarking solutions for immersive technologies. In particular, benchmark toolmakers see their software as a means to help determine if the PC hardware has the processing power needed to deliver a positive VR experience.

Basemark Supportred Solutions...so far.
Basemark is the latest entry in the field, and they are exclusively partnered with none other than Crytek, makers of Cryengine. That's where the exclusivity ends, however. Basemark is striving to be compatible with as many HMD solutions and platforms as possible including Oculus, HTC Vive, Panasonic, FOVE, VRvana, ImmersiON-VRelia, and more.

The measurements they are looking to cover so far include:

Latency

  • Input latency (tracker and controller to application)
  • To-display latency (application to photon)

Frame-rate

  • Stress hardware to maintain great VR experience (60fps/75fps/90fps/120fps) with varying levels of content and effects

3D Audio

  • Stress hardware with spatial audio sources
  • Memory Consumption
  • Peak memory consumption

Image Quality Test - TBD
HDR Test – TBD

Crytek's Creative Director, Frank Vitz, is directly attached to this.  BONUS: Frank is speaking at...you guessed it...Immersed Europe!