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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Basemark Developing VR Benchmarking Tools For All

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With the impending virtual reality market coming down the pipe, we are starting to see specialized hardware benchmarking solutions for immersive technologies. In particular, benchmark toolmakers see their software as a means to help determine if the PC hardware has the processing power needed to deliver a positive VR experience.

Basemark Supportred Solutions...so far.
Basemark is the latest entry in the field, and they are exclusively partnered with none other than Crytek, makers of Cryengine. That's where the exclusivity ends, however. Basemark is striving to be compatible with as many HMD solutions and platforms as possible including Oculus, HTC Vive, Panasonic, FOVE, VRvana, ImmersiON-VRelia, and more.

The measurements they are looking to cover so far include:

Latency

  • Input latency (tracker and controller to application)
  • To-display latency (application to photon)

Frame-rate

  • Stress hardware to maintain great VR experience (60fps/75fps/90fps/120fps) with varying levels of content and effects

3D Audio

  • Stress hardware with spatial audio sources
  • Memory Consumption
  • Peak memory consumption

Image Quality Test - TBD
HDR Test – TBD

Crytek's Creative Director, Frank Vitz, is directly attached to this.  BONUS: Frank is speaking at...you guessed it...Immersed Europe!