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MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ

Sony and Google's Project Tango at Immersed Europe!

With just over a month to go before Immersed Europe is launched in Murcia, Spain, we are seriously stoked about two new speakers.

Simon Benson, Director Immersive Technology Group, Sony Computer Entertainment’s Worldwide Studios
"It's great to see this type of event in the heart of Europe. I'm looking forward to meeting up with new people and sharing knowledge about immersive technologies - especially VR." - Simon Benson, Sony Computer Entertainment

First, our keynote doesn't doesn't really need an introduction (but we are going to do it anyway). Simon Benson is Director of the Immersive Technology Group at Sony Computer Entertainment’s Worldwide Studios. Simon's team was instrumental in the creation of Project Morpheus – the Virtual Reality system for PlayStation 4. He has over fifteen years of game industry experience and worked on such games as MotorStorm. Simon was also instrumental in helping pioneer Sony’s efforts in stereoscopic 3D gaming and entertainment.

Even before working in video games, Simon worked in Military research and development and specialized in immersive simulation.

Juan Barambones, CEO, Rectangular Studios
Juan Barambones is the CEO of Rectangular Studios. Rectangular Studios is an independent studio focused on Virtual Reality Games based in Cáceres, Spain. Juan is also the Founder of Remotte Labs, he works with Project NautilusVR Virtual Reality Underwater, and he is also the Cáceres Google Developers Group (GDG) Founder and Lead Organizer. Among several other projects, Juan is working with educational Cardboard VR and has written a comprehensive guide for VR devices.

We are very excited about Juan's presentation because he has received special permission to demonstrate and discuss Project Tango. Project Tango is Google’s room scanning technology that greatly enhances the immersive ability of Android smartphones for augmented and virtual reality. Project Tango developer kits are only available in the United States, and only a handful of representatives have the approval to publicly discuss the technology in Europe. This is a rare opportunity for all delegates to appreciate what this technology has in store.

We are very proud that Immersed Europe is offering a lot to be excited about. If you're serious about working with immersive technology, building your business, and learning from the best, get yourself booked and we'll see you in Murcia, Spain. This is history in the making!