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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…

MTBS Gets All Walking Dead in VR at E3!


E3 Expo's VR diversity was loads of fun, and today we have our interview with Emmanuel Marquez, CTO of Starbreeze Studios. Starbreeze Studios earned a lot of press for their Walking Dead VR experience which was loads of fun on their StarVR HMD prototype.

The other day, Gizmodo ran a story to the effect that VR could be perceived as a fad based on how StarVR performed relative to the other solutions in the market. There is merit to their concerns because the HMD is experimental compared to the more polished options. However, there is a much deeper story here that speaks to the hopeful future of these new options, and that story is about the people making it happen.

Just looking at Starbreeze Studios, in addition to acquiring the InfiniteEye HMD and team (that also got their start on MTBS), they've also taken on additional employees that are very reputable in this industry. For example, Bernard Mendiburu is an accomplished author and speaker for stereoscopic 3D film making and was formerly CTO of Volfoni (Volfoni is core tech for countless VR CAVEs around the world). Starbreeze Studios' CTO helped design Nvidia's PhysX, Intrinisic Graphics (the core of Google Earth), and worked with AMD to make the first PC demo of Sony's Morpheus possible at SIGGRAPH 2014.

Everybody knows what the other solutions look like and are capable of, and judging by the sheer size of the Starbreeze Studios exhibit, people involved, and available resources - as long as they keep a comparative eye on what's out there, the fundamentals are there to be a worthy competitor.  This doesn't make sense as a comparison to the 2D/3D conversion scenario for chasing the quick buck.

As it stands, there is very little magic involved with any of this hardware, and it's much too early to rule products out based on a single hardware revision because it's a continual process.  What's key is that the process is followed through by qualified people that are pursuing a top quality experience.  From an outsider looking in, Starbreeze Studios is making a significant investment - hopefully for the long haul.  We shall see!