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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

MTBS Gets All Walking Dead in VR at E3!


E3 Expo's VR diversity was loads of fun, and today we have our interview with Emmanuel Marquez, CTO of Starbreeze Studios. Starbreeze Studios earned a lot of press for their Walking Dead VR experience which was loads of fun on their StarVR HMD prototype.

The other day, Gizmodo ran a story to the effect that VR could be perceived as a fad based on how StarVR performed relative to the other solutions in the market. There is merit to their concerns because the HMD is experimental compared to the more polished options. However, there is a much deeper story here that speaks to the hopeful future of these new options, and that story is about the people making it happen.

Just looking at Starbreeze Studios, in addition to acquiring the InfiniteEye HMD and team (that also got their start on MTBS), they've also taken on additional employees that are very reputable in this industry. For example, Bernard Mendiburu is an accomplished author and speaker for stereoscopic 3D film making and was formerly CTO of Volfoni (Volfoni is core tech for countless VR CAVEs around the world). Starbreeze Studios' CTO helped design Nvidia's PhysX, Intrinisic Graphics (the core of Google Earth), and worked with AMD to make the first PC demo of Sony's Morpheus possible at SIGGRAPH 2014.

Everybody knows what the other solutions look like and are capable of, and judging by the sheer size of the Starbreeze Studios exhibit, people involved, and available resources - as long as they keep a comparative eye on what's out there, the fundamentals are there to be a worthy competitor.  This doesn't make sense as a comparison to the 2D/3D conversion scenario for chasing the quick buck.

As it stands, there is very little magic involved with any of this hardware, and it's much too early to rule products out based on a single hardware revision because it's a continual process.  What's key is that the process is followed through by qualified people that are pursuing a top quality experience.  From an outsider looking in, Starbreeze Studios is making a significant investment - hopefully for the long haul.  We shall see!