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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Hands Down the BEST VR at E3 Expo!


We're heading back to home base with much more to share from E3 Expo. To end the week off, I'm going to settle the debate on what was the best virtual reality experience I saw at E3 this year. It's not exactly fair, but who cares.

While in line at this VR exhibit, I was pressured to get to our next appointment on time. I was admittedly getting frustrated as the line slowly grew shorter and shorter. "Was it worth it," I asked myself. "Should I just leave," I asked myself. 30 minutes in, I had reached the point where the opportunity cost of getting out of line was just too high. I'm glad I stuck to it!


Without a doubt and without a hesitation, the clear winner is Ubisoft's Raving Rabbids Theme Park Ride. Armed with an Oculus Rift DK2 and a motion chair, Ubisoft managed to create a theme park experience that makes us forget the real world around us, and hang on to our seat for our dear furball lives! With a backdrop of minionesque Raving Rabbids, you are quickly blasted down a precipitous mountainside on a wooden sled. I was seriously blown away as I hesitantly looked around the environment getting ready for the next surprise. It was a serious rush. Did I care about resolution? No. Did I care about FOV? No. Was I still frustrated that I had been waiting in line so long? Heck no!


I kind of wish everyone could have moving chairs mixed with VR because once you have an experience like this, the debate between standing and sitting in virtual reality immediately becomes pointless. Congratulations to Ubisoft for showing everyone how it's done!