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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

Check Out Gloveone's Kickstarter!


This is arguably one of the best Kickstarter videos we have seen in some time. Not just because the technology is cool (we will elaborate more on that shortly), but because they focused on the emotional response; the experiential benefit of virtual reality and haptics control. When the man at the desk takes off his HMD to nostalgically reflect on a childhood memory he just re-experienced - that's VR. So first, congratulations on showcasing an understated yet effective example of bringing VR to the human level and helping throw away the imagery of inexplicably excited people wearing scuba gear on their heads.

Now the gloves! Their secret sauce are ten haptics attenuators spread across your fingers that vibrate at different frequencies to emulate the sensation of touch in virtual reality. We have not tried this yet, but we are hopeful that it will be enough to get sense of shape and texture in virtual reality environments. In addition to the haptics, the gloves need to be supplemented by a Leap Motion tracker which is placed on the front of the HMD to do your hands' skeletal tracking, and each glove has a built in IMU to supplement this for further accuracy.

Gloveone with Leap Motion
Up until now, the gloves we have seen are dependent on internal tracking and haptics was non-existent. Perhaps by working with Leap Motion, Gloveone is able to dramatically reduce the pricing, and leave the tracking to companies with more tenure and economies of scale.

Gloveone has a live Kickstarter now and has already raised $60,000 towards their goal of $150,000. We really want to try these things out for ourselves!