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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Check Out Gloveone's Kickstarter!


This is arguably one of the best Kickstarter videos we have seen in some time. Not just because the technology is cool (we will elaborate more on that shortly), but because they focused on the emotional response; the experiential benefit of virtual reality and haptics control. When the man at the desk takes off his HMD to nostalgically reflect on a childhood memory he just re-experienced - that's VR. So first, congratulations on showcasing an understated yet effective example of bringing VR to the human level and helping throw away the imagery of inexplicably excited people wearing scuba gear on their heads.

Now the gloves! Their secret sauce are ten haptics attenuators spread across your fingers that vibrate at different frequencies to emulate the sensation of touch in virtual reality. We have not tried this yet, but we are hopeful that it will be enough to get sense of shape and texture in virtual reality environments. In addition to the haptics, the gloves need to be supplemented by a Leap Motion tracker which is placed on the front of the HMD to do your hands' skeletal tracking, and each glove has a built in IMU to supplement this for further accuracy.

Gloveone with Leap Motion
Up until now, the gloves we have seen are dependent on internal tracking and haptics was non-existent. Perhaps by working with Leap Motion, Gloveone is able to dramatically reduce the pricing, and leave the tracking to companies with more tenure and economies of scale.

Gloveone has a live Kickstarter now and has already raised $60,000 towards their goal of $150,000. We really want to try these things out for ourselves!