First Reaction to Oculus VR Press Conference

By June 11, 2015 News
Neil Reacting to the Oculus XBox Controller in the Metaverse

Neil Reacting to the Oculus XBox Controller in the Metaverse

All kidding aside, congratulations to the Oculus VR team for getting their CV1 announcement out there.  The Oculus Touch (Oculus’ Half Moon controllers) look promising, and I’m relieved they will have some kind of haptic features.  In fact, I think those controllers represented a collective sigh of relief for everyone!  The gesture control also sounds very interesting; I’m looking forward to seeing that demonstrated at E3 Expo next week.

Big progress on confirming that there will be standing experiences!  Brendan’s remark “you will be able to move around a little bit” sounded modest – maybe it was just done to satisfy their legal team.  The Crescent Bay demos seemed to show off a lot more flexibility than this, so I’m hopeful.

From a distance, the product looks polished.  Anyone who owns the wired DK2 mess can appreciate how much better this is.  A comment caught my ear, though.  When Brendan talked about the dinasaur, he mentioned that it would “swoop down and make eye contact with you”.  Is there a chance that Oculus has eyetracking in the works that hasn’t been announced yet, or is it a head-tracking extrapolation?  We’ll see!

Brendan Iribe Showing Off CV1

Brendan Iribe Showing Off CV1

I’m very surprised that there are no forward-facing cameras.  It will be interesting to see if there is a USB connector and mounting bracket for add-on features that can be included later.

The relationship with Microsoft makes sense.  The XBOX Controller…less so; but that’s just me.  I don’t know how far the indie game developer program will get on $10 million; that doesn’t sound like nearly enough.  They can afford to bump that up, I’m sure!  I’m pleased to see there will be a several titles at launch, and we are looking forward to trying them out!

We’ll keep you posted on new developments as they come!

Join the discussion 5 Comments


  • Avatar Dilip says:

    Imo XBOX controller most logical choice among controllers……if WINDOWS is platform of choice then most supported controller by windows is indeed this.

    Considering all other technologies still in infancy,No fuss absolute error free controlling can be hard to achieve with ‘almost working’ solutions.

    so its calculated move. In turn OVR will have insight in WIN10 Internals + DX 12 deep access to OVR DEV TOOLS + Title of XBOX360 Official HMD (for time being) and exact idea to developers what to develop for in terms of controlling, Good conservative but win win deal. :)

  • Avatar Neil says:

    When given a choice, I’d go with mouse and keyboard over XBOX controller for sure. I don’t know what others have experienced, but XBOX controller is almost the same as losing control of the game’s cameras because the turn rate is fixed for first person games and experiences (unless you are in a cockpit and this is a natural occurrence of the vehicle you are in). With a mouse, you can subconsciously move and twitch according to what your eyes and mind are prepared to receive. I’m a PC gamer at heart, I guess! :lol:

    Regards,
    Neil

  • Avatar Dilip says:

    As in VR KB+M already ruled out as options…..my suggestion here was “among available controller choices” kind of….

    If there is ‘brail keyboard’ and brail mouse I too am in side of KB+M. Then there will be problem of locating KB itself once you are in hmd, not to mention learning brail isn’t that easy….it’s Cheezy :p

  • Avatar Neil says:

    https://www.youtube.com/watch?v=zdcPZc21agk

    As long as it isn’t like this, I think we will be ok – for seated positions!!!

    Regards,
    Neil

  • Avatar Dilip says:

    :-) it happens in beyond capacity/capablity work load.

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