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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
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MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
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MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

Ready to Jump?

Google Jump GoPro Rig
While Google has been highlighting their slightly bigger Cardboard frame which expands the physical compatibility of their solution, the real innovation is their up and coming Jump platform.

Jump is Google's ecosystem for 360-degree 3D VR content creation and distribution. First is the Jump array which is designed for GoPro cameras, but can actually seat other brands and manufacturers. GoPro is still recommended though because of special optimizations. The cameras themselves are not stereoscopic 3D, but with some fancy math, Google is able to extrapolate a left and right view from the 360-degree source material. There is at least one account that there is additional flexibility to change perspective as you are in the VR experience compared to other solutions. We saw something similar at FMX 2015 (and weren't permitted to interview about this!), and there is clearly a lot of math involved. If it's the same thing or concept, it definitely works!

Next is "the assembler". It's stitching software that takes the source material from the sixteen cameras on the array and creates the 360-degree 3D experience. Google is sharing this software for free which means the processing (likely lots of processing!) will be handled by the content makers.

Finally, there is YouTube. YouTube doesn't yet support stereoscopic 3D with 360 videos, but Google has plans to introduce this functionality this summer.

This looks like it's going to be a lot of fun!