Search

MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Ready to Jump?

Google Jump GoPro Rig
While Google has been highlighting their slightly bigger Cardboard frame which expands the physical compatibility of their solution, the real innovation is their up and coming Jump platform.

Jump is Google's ecosystem for 360-degree 3D VR content creation and distribution. First is the Jump array which is designed for GoPro cameras, but can actually seat other brands and manufacturers. GoPro is still recommended though because of special optimizations. The cameras themselves are not stereoscopic 3D, but with some fancy math, Google is able to extrapolate a left and right view from the 360-degree source material. There is at least one account that there is additional flexibility to change perspective as you are in the VR experience compared to other solutions. We saw something similar at FMX 2015 (and weren't permitted to interview about this!), and there is clearly a lot of math involved. If it's the same thing or concept, it definitely works!

Next is "the assembler". It's stitching software that takes the source material from the sixteen cameras on the array and creates the 360-degree 3D experience. Google is sharing this software for free which means the processing (likely lots of processing!) will be handled by the content makers.

Finally, there is YouTube. YouTube doesn't yet support stereoscopic 3D with 360 videos, but Google has plans to introduce this functionality this summer.

This looks like it's going to be a lot of fun!