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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
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MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

Back From SVVR!

Palmer Luckey at SVVR 2015
Just getting back into the swing of things after SVVR! It was a tremendous show; just about all the industry thought leaders had some kind of presence, and SVVR's teamwork paid off in a big way. Everyone was glad they went. Congratulations again to the whole SVVR team for a great two days!

It makes no sense that with all the rich discussions, innovations, and general futurist thinking that was showcased at this memorable conference, that the biggest story circulating the web was in answer to a question. That Oculus was open to porn, and how this somehow demonstrates they have an open platform.

It's very unfortunate because porn is not why I got excited about virtual and augmented reality. It's not what wowed everyone when they put on their first DK1, and I doubt that it is what is occupying the hearts and minds of VR enthusiasts, developers, and innovators everywhere who invested their hard earned time and money to share with the community at SVVR, and are making dramatic commitments to their future careers.

Porn has had absolutely nothing to do with any of the excitement or innovations that has gotten us to this point, and while it's a viable form of content like any other, it's misleading that this is considered the big story out of an otherwise far more remarkable show made possible by crowds and crowds of remarkable people.

MTBS will have more to share from SVVR soon!