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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Back From SVVR!

Palmer Luckey at SVVR 2015
Just getting back into the swing of things after SVVR! It was a tremendous show; just about all the industry thought leaders had some kind of presence, and SVVR's teamwork paid off in a big way. Everyone was glad they went. Congratulations again to the whole SVVR team for a great two days!

It makes no sense that with all the rich discussions, innovations, and general futurist thinking that was showcased at this memorable conference, that the biggest story circulating the web was in answer to a question. That Oculus was open to porn, and how this somehow demonstrates they have an open platform.

It's very unfortunate because porn is not why I got excited about virtual and augmented reality. It's not what wowed everyone when they put on their first DK1, and I doubt that it is what is occupying the hearts and minds of VR enthusiasts, developers, and innovators everywhere who invested their hard earned time and money to share with the community at SVVR, and are making dramatic commitments to their future careers.

Porn has had absolutely nothing to do with any of the excitement or innovations that has gotten us to this point, and while it's a viable form of content like any other, it's misleading that this is considered the big story out of an otherwise far more remarkable show made possible by crowds and crowds of remarkable people.

MTBS will have more to share from SVVR soon!