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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Meet the Murcia Invisibility Cloak!

Rochester Cloak
While it's been in the news for about a year now, there is still a lot of hoopla about a lens-based invisibility cloak being developed at the University of Rochester. The idea is that with some complex apparatus, you can place an object between the apparatus and something you want to see, and you will seemingly see through the object - it will be invisible.

A few weeks ago, MTBS had the opportunity to visit Murcia, Spain and meet some of the VR and AR experts in the area. We even got a tour of the University of Murcia by Professor Fernando Vargas-Martin in their Faculty of Optics (Optica).


Fernando's lab is a mess of lenses and gadgetry. Then I saw this:

The Rochester Cloak

It's a picture I have seen everywhere: CNN, Internet blogs, everywhere! I asked Fernando, "Did you do this?!?"

"No," he said. "It's a student project."

The Murcia Cloak
With a live demonstration, Fernando explained that it's a common lens, and what happens is the center of the lens is a blind spot. The light is effectively collected from the rim of the lens versus straight from one side to the other - like a cone focused on a point where the space inside the cone is the blind spot.

Sight unseen, the University of Rochester's work could very well be more convincing and flexible than what we experienced in Murcia - but it was a very funny matter-of-fact moment.