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MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
MTBS3D RT @GetImmersed: #ArtificialIntelligence is an important part of what's next in #futurecomputing and was a vital topic at #Immersed2018. B…
MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…
MTBS3D @tifcagroup Executive Director was interviewed on @ComputerAmerica. Neil talked about @GetImmersed, Students Night… https://t.co/9Nc3MfcrDC
MTBS3D RT @GetImmersed: Get access to technology’s market leaders at Students Night Out! For current students and young entrepreneurs. Friday Nove…
MTBS3D RT @GetImmersed: Immersed Conference Welcomes Over 30 International Future Computing Speakers! @intel @AMD @AMDPC @LenovoCanada @usnistgov
MTBS3D RT @GetImmersed: Only 24 hrs left on our flash sale! #Immersed2018 tickets include meals and evening networking reception. Don’t miss out!…

Descent: Underground Kickstarter Ends SOON!


Alongside Doom and Quake, games like Wing Commander and Descent were the staples that cemented the future of the mind blowing video games we take for granted today.

Descent is back! Pilot your ship and battle foes through twisting, turning tunnels with unrestricted 3D movement & FPS action in Zero-G! Descent: Underground is a completely re-imagined version of the original featuring new environments, breathtaking graphics, and...virtual reality. Similar to the way Descent was required gaming in the 90's, Descent: Underground could very well be the stuff of legend.

There is just over a day left before their Kickstarter campaign finishes, and they've raised over $450,000 of their $600,000 goal. We'd really like to see this vision become a reality!

Descent Underground
Descent: Underground will have full VR head mounted display support, and the developers already have the game running with the Oculus Rift with independent ship movement and head tracking – so you can fly the ship in one direction while looking in another direction within the cockpit. There could be some serious VR presence with this game!

"We chose Unreal Engine 4 as the engine for the project in part because of its support for VR," says Jason Spangler, CTO at Descendent Studios. Spangler says the game is perfect for VR, being a first-person spaceship shooter with precision flying in any direction - forward, back, left, right, AND up and down - through completely 3D terrain and mazes in both single-player and multi-player gameplay. Spangler believes that due to VR's better situational awareness, pilots with VR headsets will likely have an advantage over those who don't.

"It stretches the mind navigating the full 3D maps using all three dimensions fully, not just mostly-flat maps like most shooters," he says, "reminding me of the Battle Room game in Ender's Game."

More news to follow!