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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

Descent: Underground Kickstarter Ends SOON!


Alongside Doom and Quake, games like Wing Commander and Descent were the staples that cemented the future of the mind blowing video games we take for granted today.

Descent is back! Pilot your ship and battle foes through twisting, turning tunnels with unrestricted 3D movement & FPS action in Zero-G! Descent: Underground is a completely re-imagined version of the original featuring new environments, breathtaking graphics, and...virtual reality. Similar to the way Descent was required gaming in the 90's, Descent: Underground could very well be the stuff of legend.

There is just over a day left before their Kickstarter campaign finishes, and they've raised over $450,000 of their $600,000 goal. We'd really like to see this vision become a reality!

Descent Underground
Descent: Underground will have full VR head mounted display support, and the developers already have the game running with the Oculus Rift with independent ship movement and head tracking – so you can fly the ship in one direction while looking in another direction within the cockpit. There could be some serious VR presence with this game!

"We chose Unreal Engine 4 as the engine for the project in part because of its support for VR," says Jason Spangler, CTO at Descendent Studios. Spangler says the game is perfect for VR, being a first-person spaceship shooter with precision flying in any direction - forward, back, left, right, AND up and down - through completely 3D terrain and mazes in both single-player and multi-player gameplay. Spangler believes that due to VR's better situational awareness, pilots with VR headsets will likely have an advantage over those who don't.

"It stretches the mind navigating the full 3D maps using all three dimensions fully, not just mostly-flat maps like most shooters," he says, "reminding me of the Battle Room game in Ender's Game."

More news to follow!