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MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ

Descent: Underground Kickstarter Ends SOON!


Alongside Doom and Quake, games like Wing Commander and Descent were the staples that cemented the future of the mind blowing video games we take for granted today.

Descent is back! Pilot your ship and battle foes through twisting, turning tunnels with unrestricted 3D movement & FPS action in Zero-G! Descent: Underground is a completely re-imagined version of the original featuring new environments, breathtaking graphics, and...virtual reality. Similar to the way Descent was required gaming in the 90's, Descent: Underground could very well be the stuff of legend.

There is just over a day left before their Kickstarter campaign finishes, and they've raised over $450,000 of their $600,000 goal. We'd really like to see this vision become a reality!

Descent Underground
Descent: Underground will have full VR head mounted display support, and the developers already have the game running with the Oculus Rift with independent ship movement and head tracking – so you can fly the ship in one direction while looking in another direction within the cockpit. There could be some serious VR presence with this game!

"We chose Unreal Engine 4 as the engine for the project in part because of its support for VR," says Jason Spangler, CTO at Descendent Studios. Spangler says the game is perfect for VR, being a first-person spaceship shooter with precision flying in any direction - forward, back, left, right, AND up and down - through completely 3D terrain and mazes in both single-player and multi-player gameplay. Spangler believes that due to VR's better situational awareness, pilots with VR headsets will likely have an advantage over those who don't.

"It stretches the mind navigating the full 3D maps using all three dimensions fully, not just mostly-flat maps like most shooters," he says, "reminding me of the Battle Room game in Ender's Game."

More news to follow!