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MTBS3D Check out this interview with Tony Zheng, Co-Founder of @matatalab. They have developed a new robotic toy for child… https://t.co/PPnrmshvQ5
MTBS3D Adshir makes ray tracing technology that works on countless platforms and device types. They’re are the first on r… https://t.co/yqLobXhx14
MTBS3D We interviewed Steve Venuti, VP of Marketing for @KeyssaTech. They've developed a solid state connector that is cha… https://t.co/081Ie1799L
MTBS3D Jim Malcolm, Chief Marketing Officer for @HumanEyesTech demonstrated their latest combination 360 degree plus 180… https://t.co/dfnwLmc1Os
MTBS3D .@Dlink spoke to us last week at #CES2020 about their latest Wifi 6 mesh router and what it means for end users.… https://t.co/n2HXCcufMX
MTBS3D RT @tifcagroup: Our Client-to-Cloud Revolution Portal is LIVE! Computing is heading towards a world of any place, any device user experienc…
MTBS3D RT @IFCSummit: .@thekhronosgroup President @neilt3d talks open standards and client-to-cloud at #IFCSummit. #CloudComputing https://t.co/T
MTBS3D Please help @tifcagroup by completing their survey by December 16th! https://t.co/nInslvJ1HM
MTBS3D RT @IFCSummit: #IFCSummit Visionaries Panel with @IntelSoftware @intel @AMD and @jonpeddie talks Client-to-Cloud. #CloudComputing #FutureCo
MTBS3D RT @IFCSummit: The Futurists Panel moderated by @deantak of @VentureBeat is online. #IFCSummit #CloudComputing #FutureComputing #Futurists
MTBS3D RT @IFCSummit: Daryl Sartain is Director & Worldwide Head of #XR, Displays, and Wireless Ecosystems for @Radeon at @AMD. He is also Chair o…
MTBS3D RT @IFCSummit: Arvind Kumar is a Senior Principal Engineer for @intel @IntelSoftware. At #IFCSummit he explained the workings of the Client…
MTBS3D RT @IFCSummit: Neil Schneider’s #IFCSummit opening presentation. #CloudComputing https://t.co/CFqiNxSzPV
MTBS3D RT @IFCSummit: Our #videogames in the #clienttocloud revolution is going on now featuring @playhatchglobal @AccelByteInc @awscloud and @Sha

Today We Get VR Moonstruck With Robert Godwin


We were saving this story for the most opportune time. Earlier this month, a Kickstarter was launched called The Apollo 11 Virtual Reality Experience.  You guessed it - it's a virtual reality recreation of the Apollo 11 mission to the moon and historical developments leading up to the event. A very exciting concept and idea. They are about 40% funded with a deadline of March 16, 2015 - so there is still plenty of time for backers to join the vision and help make this idea a reality.

At the B.I.G. Summit, we had the opportunity to meet Robert Godwin, CEO of CG Publishing Inc. Robert has made a career of covering the aeronautical and space industries, and is considered a top educator in the field. Through his virtual celestial travels, he has gotten hold of all kinds of unique content and materials that few have laid eyes on. Some of that content is specially created 360-degree images of the moon and stereoscopic 3D captures.  Yes, he has personally worked with nearly all the NASA greats as well!  Very interesting individual.

Robert is also the Space Curator of The Canadian Air & Space Museum, and speaks at length about the Avro Arrow, Harrison Ford's interests, and even really cool insights and content around the film 2001: a Space Odyssey. When we say content, we mean materials virtually recreated from the movie (you'll see some of it here).
Immersive Technology Alliance Logo
Last but not least, the Immersive Technology Alliance is holding its annual meeting on March 4, 2015 at 9:00AM PST. The public portion will be finished by 10:45AM, and the private members-only portion will begin at 11AM. We have several industry-leading speakers which will be revealed early next week. One of several topics being covered is open standards by Neil Trevett, President of The Khronos Group and Nvidia's VP of Mobile Ecosystem.  We're really happy with this year's lineup; it's going to be a great session with informative talks and discussion.

As space is limited, we will provide a means to pre-register ahead of the show. We are finalizing some details first. Thanks for your patience!