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MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ

Vireio Perception 2.1 RC1 Released

Vireio Perception 2.1.0 RC1
OK! We have a lot cooking for everyone today, and this is a two part story. First, the latest version of Vireio Perception is out! Why is this version so important, you ask?

Over the past few months, we've seen Vireio Perception improved with features we had thought impossible. Positional tracking for all supported games, for example. VR Boost which makes it possible to use the game's architecture to behave more like a real VR game; forcing larger than life field of view, or using the game's cameras directly instead of manipulating the game's matrix after the fact. These are very big innovations for a virtual reality driver.

Here's the thing. Much of this technology requires manipulation of a game's memory registers, and things change as games get patched and updated, or in many cases, changed from computer to computer or operating system to operating system. To make matters worse, finding the right memory registers is a painstaking process that can easily take hours per game.
Vireio Perception 2.1.0 RC1
With special thanks for the excellent work and commitment by Simon Brown (Dr. Beef) and also thanks to Grant Bagwell, Vireio Perception now features an automatic memory scanner that for certain game engines, will automatically find the right memory registers without the need to use an external tool like Cheat Engine. This technique has made games previously impossible to analyze by such tools VR Boost compatible. Valve's Portal 2 is a working example of this.

In response to user feedback, we have also included an instruction manual on how to get up and running with Vireio Perception, as well as an "official" support list with customized instructions. The list of supported games has grown due to the new scanning technique. There is now a fan-favorite Portal 2 with full VR Boost support. The original Borderlands is back and compatible again. The excellent Stanley Parable is up and running as well as AntiChamber and Bioshock 2. The manual also provides a list of the hotkeys used in the program and general tips on how to get the best results. All games on our supported list have been seen tested running on the Oculus Rift DK2 at 75hz.

Immersed logo
Part two of the story...you guessed it...has to do with Immersed. It's only a few days away, and it's going to be something else with never before seen content and technology. We are building up a war chest of draw prizes for pre-registrants. We've already got five Leap Motions to give away, an ImmersiON-VRelia GO HMD, and there will be more really cool reveals closer to the show. Special thanks to the Immersed prize sponsor Worldviz and other vendors that will be announced shortly. We are also pleased to report that the FREE general public exhibition schedule has been announced for the Sunday afternoon from 2:00PM to 5:30PM. This is going to be serious stuff, so be sure to register in advance to easily get in.

We'd also like to thank the supportive VR blogs, media, and industry that have each played their part to help build Immersed to exciting proportions; industry leaders doing what they do best. The latest Promotion Partners are We Are Wearables and Insight Media.  Great stuff!  We really think Immersed has become something to be proud of, and we hope to see you there too!

In the meantime, enjoy Vireio Perception, and be sure to share your results in their official forums so Vireio can be improved even further.