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MTBS3D RT @BelayIP: First meeting of #CES19 in the books. Online interview with Neil Schneider of #mtbs3d. Come say hi to me and @BasemarkLtd if y…
MTBS3D RT @GetImmersed: .@AffordStudio Co-Founder Avery Rueb talked about the status of #technology in the classroom and new innovations that will…
MTBS3D RT @GetImmersed: Dereck Orr of National Institute of Standards and Technology @usnistgov gave the first keynote at #Immersed2018. He talked…
MTBS3D RT @GetImmersed: At #Immersed2018, Charlie Choo of @studio216 talked about how they are using #immersivetechnologies like #AR, #VR, and #MR
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MTBS3D What better way to exemplify future computing than to talk about prototyping using #VirtualReality and… https://t.co/zeNEOR7Uhw
MTBS3D MTBS-TV: Rama Krishna Aravind is the Founder and Creative Director of Poco Loco Amusements. He shared his inspirati… https://t.co/AR2VAvcZBP
MTBS3D MTBS-TV: Dr. David Rolston @dwrolston speaks about the future of #AI & #VR at @GetImmersed. #Immersed2018 https://t.co/5V9A18c6Vk
MTBS3D RT @GetImmersed: Kevin Williams, Chairman of the @DNA_Conference is easily one of the market's go-to-guys for all things dealing with out o…
MTBS3D RT @GetImmersed: Bob Raikes is the Founder of Meko Ltd. who publish the leading industry journal @Display_Daily. @brmeko spoke about displ…
MTBS3D RT @GetImmersed: Easily one of the highlights at #Immersed2018, Mike Domaguing, @Survios' VP of Marketing, gave a rundown of the #VR projec…
MTBS3D RT @GetImmersed: .@elumenati makes immersive projection solutions that multiple people can enjoy at the same time. At #Immersed2018, Hilary…
MTBS3D Daryl Sartain talked #immersive #AI & #Blockchain at @GetImmersed. Sartain is the Director and Worldwide Head of… https://t.co/LmqWZjQn0w
MTBS3D RT @GetImmersed: #Immersed2018 starts on Thursday! Tickets still available: https://t.co/5CJiYUiNKF #Immersed18 #business #healthcare #AI #…

Get the FOVE Specs at MTBS First!


Sorry for not reporting too much news on MTBS lately.  We've been very busy putting the Immersed conference together.  Less than two weeks to go before the show takes place, so get yourself registered!

For those unfamiliar, FOVE (born from "fovea") is a new HMD that is being developed in the Microsoft Ventures Accelerator Program. What makes this product unique is it's being designed from the ground up to have eye tracking by default. Eye tracking is important because it lets developers make characters seem like they can stare right back at you, or when dealing with super high resolution panels, "foveated rendering" means you only have to have high resolution pixel counts rendered directly where you are looking so computer power isn't wasted on space you can't see. This would effectively save a lot of processing time and enable VR rendering and super low latency which would be far more difficult otherwise.

MTBS got a chance to get an early look at FOVE's eye tracking HMD prototype in all its glory at SIGGRAPH 2014. However, we were sworn to secrecy for pictures, specs, etc. The above picture was taken for humor, but even then - we would have needed approval. It's the journalists code to honor this.

Our reward for honoring this is getting the go-ahead to share specs you won't find elsewhere (first). What is publicly known is their display panel is currently WQHD or 2560 X 1440 running at 60Hz through HDMI; the limit of the HDMI 1.4A spec at this resolution. It's also running at 20ms latency, and they are aiming to have this reduced to just 5ms. What isn't public is the eye tracking is running at 60hz, and we're told the algorithm is FAST. The eye tracking is accurate to less than a single degree. In both cases, FOVE is confident they will be able to significantly improve the eye tracking specifications.