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MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7
MTBS3D .@reality_clash is a developing #AugmentedReality combat game. We got to interview Tony Pearce, the CCO and Co-Fou… https://t.co/24P5kLz0Ef
MTBS3D Robots explode at #GDC2019 with @FuturLab. They have a new title for #PSVR called Mini Mech Mayhem. #GDC19https://t.co/JiIuJgGZ64
MTBS3D .@zerolatencyVR has a number of #VR out-of-home entertainment centers around the world, and we got to catch up with… https://t.co/NZJBVyRUWz
MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…

Get the FOVE Specs at MTBS First!


Sorry for not reporting too much news on MTBS lately.  We've been very busy putting the Immersed conference together.  Less than two weeks to go before the show takes place, so get yourself registered!

For those unfamiliar, FOVE (born from "fovea") is a new HMD that is being developed in the Microsoft Ventures Accelerator Program. What makes this product unique is it's being designed from the ground up to have eye tracking by default. Eye tracking is important because it lets developers make characters seem like they can stare right back at you, or when dealing with super high resolution panels, "foveated rendering" means you only have to have high resolution pixel counts rendered directly where you are looking so computer power isn't wasted on space you can't see. This would effectively save a lot of processing time and enable VR rendering and super low latency which would be far more difficult otherwise.

MTBS got a chance to get an early look at FOVE's eye tracking HMD prototype in all its glory at SIGGRAPH 2014. However, we were sworn to secrecy for pictures, specs, etc. The above picture was taken for humor, but even then - we would have needed approval. It's the journalists code to honor this.

Our reward for honoring this is getting the go-ahead to share specs you won't find elsewhere (first). What is publicly known is their display panel is currently WQHD or 2560 X 1440 running at 60Hz through HDMI; the limit of the HDMI 1.4A spec at this resolution. It's also running at 20ms latency, and they are aiming to have this reduced to just 5ms. What isn't public is the eye tracking is running at 60hz, and we're told the algorithm is FAST. The eye tracking is accurate to less than a single degree. In both cases, FOVE is confident they will be able to significantly improve the eye tracking specifications.