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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

Get the FOVE Specs at MTBS First!


Sorry for not reporting too much news on MTBS lately.  We've been very busy putting the Immersed conference together.  Less than two weeks to go before the show takes place, so get yourself registered!

For those unfamiliar, FOVE (born from "fovea") is a new HMD that is being developed in the Microsoft Ventures Accelerator Program. What makes this product unique is it's being designed from the ground up to have eye tracking by default. Eye tracking is important because it lets developers make characters seem like they can stare right back at you, or when dealing with super high resolution panels, "foveated rendering" means you only have to have high resolution pixel counts rendered directly where you are looking so computer power isn't wasted on space you can't see. This would effectively save a lot of processing time and enable VR rendering and super low latency which would be far more difficult otherwise.

MTBS got a chance to get an early look at FOVE's eye tracking HMD prototype in all its glory at SIGGRAPH 2014. However, we were sworn to secrecy for pictures, specs, etc. The above picture was taken for humor, but even then - we would have needed approval. It's the journalists code to honor this.

Our reward for honoring this is getting the go-ahead to share specs you won't find elsewhere (first). What is publicly known is their display panel is currently WQHD or 2560 X 1440 running at 60Hz through HDMI; the limit of the HDMI 1.4A spec at this resolution. It's also running at 20ms latency, and they are aiming to have this reduced to just 5ms. What isn't public is the eye tracking is running at 60hz, and we're told the algorithm is FAST. The eye tracking is accurate to less than a single degree. In both cases, FOVE is confident they will be able to significantly improve the eye tracking specifications.