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MTBS3D RT @GetImmersed: Dr. Ofer Shai is the Director of Omnia AI at @DeloitteCanada. He talked about the misconceptions about #ArtificialIntellig
MTBS3D RT @GetImmersed: The use of #futurecomputing in #healthcare was one of the prominent tracks at #Immersed2018, and we got to see some really…
MTBS3D RT @GetImmersed: Ricardo Wagner, Director of Product Marketing for #Office365 at @microsoftcanada, talked about their efforts to make moder…
MTBS3D RT @GetImmersed: Pascal Langlois, Founder of Collective Intent, talks about the potential of using motion capture technologies to re-enable…
MTBS3D RT @GetImmersed: David Parker, Founder of @teamwishplay, talked at #Immersed2018 about how they are using #immersivetechnologies like #Virt
MTBS3D RT @GetImmersed: Richard Huddy, Head of the Game Ecosystem at the Samsung Research Institute (UK), was the second keynote at #Immersed2018.…
MTBS3D RT @GetImmersed: .@JoanneAska, Co-Founder of @TribeOfPan, talks about @TheChoice_VR their innovative #VR project that addresses the topic o…
MTBS3D .@ArozziChairs makes high-end #gaming chairs and tables. Scott Nishi, Sales Manager for Arozzi, spoke to us at… https://t.co/4U4LyU1SJn
MTBS3D .@pimaxofficial interview from #CES2019 includes news about their latest #5K and #8K #HMDs, eye tracking and new co… https://t.co/mmgw69jRTa
MTBS3D .@HP unleashes the #VR dinosaurs at #CES2019. 🦕 🦖 https://t.co/Ufed2K99F5 https://t.co/Rd5irCXzMZ
MTBS3D Today’s interview is with Jan Ludvig from @SenseArena. Jan was a professional #NHL #hockey player. He talked about… https://t.co/3fT7zWGmyI
MTBS3D Chia Chin Lee of, CEO of @BigBoxVR talks Population One at #CES2019. #VR #eSports https://t.co/xfIWYboVkQ https://t.co/3pW2AEPaxG
MTBS3D At #CES2019 we met with Rikard Steiber, President of #HTCViveport, and he talked about their new @htcvive Pro Eye,… https://t.co/WjugF0l5gJ
MTBS3D We met with Ryan McCall, Director of Strategy and Business Development for @UL_Benchmarks at #CES2019. He talked ab… https://t.co/lo8HZkYs5p
MTBS3D .@OmronAutomation talked about their ping pong playing robot at #CES2019. 🏓🤖 #Robotics #technologyhttps://t.co/SvdLiCYlbZ
MTBS3D MSI showcased their latest 17" GS75 Stealth laptop computer and talked about the availability of #VR readiness in t… https://t.co/3UrISM7nWK

A Big Yawn Says James Cameron!

James Cameron at 3D Entertainment SummitA big yawn! That's how James Cameron describes the Oculus Rift. Not because it's a poor experience, mind you. It's because he's seen it all before in his professional life. Not quite phrased the same way, but I've heard this sentiment from the likes of Jaron Lanier and other top experts in the field.

It's important to remember that products like the Oculus Rift aren't about having something radically new. Much of the technology and concepts are quite old. It's the readily available mobile panels that are manufactured at economies of scale that make affordable devices like this possible. We really could have had the Oculus Rift ten years ago, but they were too expensive to make. So the breakthrough and real brilliance of the whole thing is price and mass market potential which is opening doors we didn't have access to before. There were a lot of shoulders climbed upon to get us to where we are today and are ultimately going - it didn't just happen.

Magic Leap is likely a repeat in history.  In my opinion, the investors bought a vision and workplan, not a product. Big whoop about a patent filing. Until I see otherwise, the product doesn't exist yet no matter how many palm sized pink elephants we see.  The big difference between the history that got us up to the Oculus Rift and similar products is that - in my opinion - Google's joint investment was effectively buying a decade and future patent rights to get them to the time when, similar to mobile panels, the core components are readily available at economies of scale - or even exist!

Now do we need so many Avatar sequels?  That's a different topic entirely!