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MTBS3D RT @tifcagroup: Enabling Breakthrough Innovations in the #ClienttoCloud Revolution. https://t.co/dglxcxLO3D
MTBS3D RT @tifcagroup: TIFCA’s Client-to-Cloud Vision document has been published. We are meeting during #SIGGRAPH2019 to jointly address the cont…
MTBS3D It’s been a major boon for the Client-to-Cloud Revolution at #E3. #E32019 #E319 #GoogleStadia #BethesdaE3https://t.co/IqIrR81D8o
MTBS3D RT @IfcSummit: Sixth International Future Computing Summit Moves to Silicon Valley November 5-6, 2019. Open Call for Visionary Speakers and…
MTBS3D RT @GetImmersed: We’re moving to Silicon Valley! @IfcSummit November 5 & 6, 2019 at the Computer History Museum in Mountain View, CA. Call…
MTBS3D Julien Le Corre, Lead Developer at @InnerspaceVR , talked about their latest #VR escape room title The Corsair's Cu… https://t.co/uuOT6SG0NA
MTBS3D As fun as Arizona Sunshine is in traditional #VR, @Vertigo_Games took it up a notch by transforming it into a locat… https://t.co/YkGpv2wLMM
MTBS3D .@OfficialGDC would not be complete without visiting SVVR's annual #VR Mixer! In today's interview, we catch up wi… https://t.co/hibivrbYdq
MTBS3D Spencer Jackson, Software Engineer at @NordicTrack, talks about their latest iFit #VR Bike paired with an #HTCVivehttps://t.co/5b2uD9Hoa9
MTBS3D William Provancher is the CEO of @TacticalHaptics. He demonstrated their latest haptics controllers for us in this… https://t.co/Ir1Cog8bRI
MTBS3D Gaspar Ferreiro is the CEO of Project Ghost Studios. In this interview, he talks about their new Project Ghost dem… https://t.co/T2xz1VdtGI
MTBS3D .@EpicGames had loads of news to share at @OfficialGDC. Marc Petit is the General Manager of #Epic's @UnrealEnginehttps://t.co/CnqpGAB2f4
MTBS3D Chris Hook, Graphics & Visual Technologies Marketing Chief for @intel spoke to us during @OfficialGDC. We talked ab… https://t.co/ji6AKJpfwM
MTBS3D We interviewed @networknextinc at #GDC2019. They are in the business of ensuring the best connectivity and lowest l… https://t.co/87b06uMAm7

A Big Yawn Says James Cameron!

James Cameron at 3D Entertainment SummitA big yawn! That's how James Cameron describes the Oculus Rift. Not because it's a poor experience, mind you. It's because he's seen it all before in his professional life. Not quite phrased the same way, but I've heard this sentiment from the likes of Jaron Lanier and other top experts in the field.

It's important to remember that products like the Oculus Rift aren't about having something radically new. Much of the technology and concepts are quite old. It's the readily available mobile panels that are manufactured at economies of scale that make affordable devices like this possible. We really could have had the Oculus Rift ten years ago, but they were too expensive to make. So the breakthrough and real brilliance of the whole thing is price and mass market potential which is opening doors we didn't have access to before. There were a lot of shoulders climbed upon to get us to where we are today and are ultimately going - it didn't just happen.

Magic Leap is likely a repeat in history.  In my opinion, the investors bought a vision and workplan, not a product. Big whoop about a patent filing. Until I see otherwise, the product doesn't exist yet no matter how many palm sized pink elephants we see.  The big difference between the history that got us up to the Oculus Rift and similar products is that - in my opinion - Google's joint investment was effectively buying a decade and future patent rights to get them to the time when, similar to mobile panels, the core components are readily available at economies of scale - or even exist!

Now do we need so many Avatar sequels?  That's a different topic entirely!